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Danaroth's Comments

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DJManiax

Play DJManiax

Jan. 23, 2011

Rating: 3

I really laughed hard at the last song you unlock. I hope you guys will try it yourselves to know what I mean (*gets massage on fingers) :P

Kong Quiz

Play Kong Quiz

Jan. 20, 2011

Rating: 1

I still think that easily recognizable games are just ok in easy and medium mode; hard mode should have games no one knows about.

Sarah's Run (preview)

Play Sarah's Run (preview)

Dec. 27, 2010

Rating: 0

One of the games I totally wouldn't feel being just a preview. Pure awesomeness 5/5

The Linear RPG

Play The Linear RPG

Dec. 23, 2010

Rating: -1

Reminds me of Final Fantasy XIII

K.O.L.M.

Play K.O.L.M.

Dec. 21, 2010

Rating: 1

I'm pretty sure I can't remember an easier badge than this one.

As I Lay Dying!

Play As I Lay Dying!

Dec. 19, 2010

Rating: 1

Enjoyed it a lot; last level is a gamer's torture. I'll look forward for your next game. 5/5

As I Lay Dying!

Play As I Lay Dying!

Dec. 19, 2010

Rating: 1

@Warlord360: Yes, but even if the corpse would be able to stay there without problems, it would be pointless, since when taking him back again with the girl the bridge would break anyway.

Submachine 7: the Core

Play Submachine 7: the Core

Dec. 16, 2010

Rating: 5

After a couple of Submachine episodes which were quite on the low profile, finally I'm glad to see again an episode that mixes exploration and puzzle-solving in a perfect way. Great job.

Isoball 3

Play Isoball 3

Dec. 13, 2010

Rating: 4

In a certain sense I agree that there should be keyboard shortcuts as well, anyway I spend most of the time in this game by thinking and not by trying things out; also I play it very relaxed and use only my right hand, so I've never felt more shortcuts were really needed. There actually are shortcuts for rotating pieces (1,3,4,8). Also why people feel the need to restart a level that many times? O.O I think I pressed the clear button like 20ish times in 50 levels? I would understand that it is a very important issue if the game wasn't so mouse heavily controlled as it is, but, to be honest, I don't see it as a priority.

Isoball 3

Play Isoball 3

Dec. 13, 2010

Rating: 1

You were able to transform an already pretty good game in a true masterpiece with this 3rd episode; and so many levels!!! Definite 5/5 and favourited.

Developer response from 3dleigh

thanks!

endeavor

Play endeavor

Dec. 09, 2010

Rating: -8

I'm not really that impressed by this game, even if I'm a sucker for platformers; the fantasy theme is a bit trite and the game is nothing else than a brainless "go there, take that". I appreciate the effort anyway, 3/5.

Tiny Hawk

Play Tiny Hawk

Dec. 07, 2010

Rating: 3

Totally badgeworthy; API is mandatory. great job.

Primary

Play Primary

Nov. 25, 2010

Rating: 4

How controls should have been: Arrow keys) movements; down) enter doors, use levers; S,D) Swap with precedent/following character colour; X,C) Use primary/secondary power.

Ray Ardent: Science Ninja

Play Ray Ardent: Science Ninja

Nov. 22, 2010

Rating: 3

Even if I respect miss AnemoneMeer to be a genius in reviewing games and pointing out flaws, I must say I didn't experienced any problem with the controls. I actually think they are pitch perfect.

Warlords 2: Rise of Demons

Play Warlords 2: Rise of Demons

Nov. 22, 2010

Rating: 2

Even if I'm pretty deluded for the lackness of an online multiplayer function, which I thought it could be doable given the limited player input, the developer already stated that he experimented that with scarce results, mostly because of synch problems with older computers.

Doodle Devil

Play Doodle Devil

Nov. 20, 2010

Rating: 3

All of the combinations in the comments are way better than the ones the game came up with. That is quite sad.

The Anti-Idle Game

Play The Anti-Idle Game

Nov. 18, 2010

Rating: -9

Much better than Tukkun's game.

Great Dungeon in the Sky

Play Great Dungeon in the Sky

Nov. 17, 2010

Rating: -2

This game is indeed terrible; main reason for that is that's just a mess. (1) I have no way that in a melee combat I can't understand if the red number is because of an inflicted or received damage. What about using 2 colours? (2) It's terribly repetitive; there are more or less a total of 10 different screens; so you'll keep repeating the same levels again and again; you'd have them memorized way before you end first playthrough. (3) It's just crazy how you programmed the randomness of spawn for rare enemies. Wouldn't have been better if you made "character unlocking" more smart, like unlocking by doing precise action (like using a particular attack or char with a precise enemy or object) instead than being so totally random? (4) Why do we need that crazy amount of chars if we can effectively use just a very small amount of them? In particular having a flying, ranged and low cooldown char makes it superior than everyone else.

The Nokkians 2

Play The Nokkians 2

Nov. 08, 2010

Rating: 20

Game is fun and challenging, but our own hitbox is way too big, making it impossible to avoid every bullet in certain situations and pointless to choose the large spaceship since it's like a magnet for bullets. 4/5 anyway.

Wizard's Run

Play Wizard's Run

Nov. 05, 2010

Rating: 7

I don't understand why most of the developers refuse to add the ability to respec (reassign skill points) in modern games. This should definitely be a standard in every game. How can I plan how to assign skill points if can't actually test them on field? Then you reach the max level out of nowhere and if I've totally messed up the assignation I have nothing to fix it, apart deleting my savefile with brute force and restart from scratches, with the possibility to mess up assignation again. I don't care at all that my character has different characteristics than another player; I just want to test out freely all the chances this game has to offer. Why are you disallowing me to do so? That's even worse considering that's a small game, since I'm allowed to test just a portion of it. 2/5 anyway. Graphics have to be improved a lot and I'd prefer more than 3 keyboard shortcuts.

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