Completionist warrior pro tips part 2: XP scaling isn't crazy so be sure to kill most weaker enemies while backtracking; 1-hit kills FTW. I find the Dartanian is the best sword. It has less range and a little less power than Razor Sword, but far faster swings and more crits. Even without the "strongest weapon," my max STR warrior killed all the bosses with just a few swings. While XP makes early eggs worthless, later eggs hatch at higher levels anyway. Also, leveling up your first pet will turn it into an epic meat-shield; you can use it to distract any foe while you prepare to strike hard. Works on the final boss too.
Completionist warrior pro tips: When possible, you should buy literally everything in the gear shop but 2 rusty daggers and no Regal Sword. You can instead craft it with Leather and Militia. You'll need all that stuff for crafting, except the Plate armor is just for early defense. Alternatively you can craft the Plate armor from Shells (Plates) and Leather armor, or skip it. You should mine ores when you see it (green dot on mini-map), but you get plenty through quests and boss drops so you don't have to grind for them. If you're like me and dumped all your stats into STR, you'll find that everything is incredibly lethal. Flying enemies can 1-shot you from off-screen with lightning! To attempt to kill them, you can try to stun them, or get in close (or send your pet) so they'll resort to melee attacks. The enemies that sweep down or spit poison can be avoided by simply standing diagonal while you attack. This is easier with long range weapons, which have deceptive SQUARE hitboxes.
This game is riddled with issues. Awkward controls with no customization (unless you click your skills), painful terrain navigation without mini-map (due to weird tiles and view obstructions), inaccurate hitboxes (game would've been far better top-down) slow combat, grinding, teleporting is too expensive early on, gear isn't expensive enough (only 1 gear shop?), obtrusive UI, poor stat design (example: Wizards can't carry), very slow crafting, crafting freezes the game, can't click away from windows, no auto pickup, no item magnet, slow enemy drops, gear vanishes randomly, movement glitches frequently, sound effects can disappear, pet XP makes early eggs worthless. Some of the gear and crafting is also useless. Clearly this project was too ambitious for the dev team or tools at hand. Otherwise pretty good. 3/5 for effort.
The price of packs rises dramatically to ensure you can't even collect commons! There's also no way to fight your friends, and I still haven't figured out how to join a guild or what elixirs do. I don't even know how many I have.
I stayed around for shits and giggles and got to league 11 with only one legendary (Prince Nod) but it seems I've hit the wall even with my awesome strategy. Everyone in this rank uses multiple legendaries and upgraded epics. The events should be a way for free players to earn epics/legendaries, but instead they're too short and definitely pay2win. Find 500 MORE rare nature cards!?... And I wasn't even remotely close to the finish.
Due to the ridiculous screen crunch, tiny and fast enemies (especially yellows), and expensive and powerful upgrades, this game feels very unfair. I hate games where I'm forced to die to succeed. Bullet hell games should require skill over anything else, but this game lacks that. 2/5
On my old laptop, with an outdated Firefox browser and Unity web player, I get a white screen (it used to run fine). On my new laptop, with IE 11, Firefox 32-bit, Firefox ESR, and the latest version of Unity web player, I always got a message claiming the web player couldn't update from https://ssl-webplayer.unity3d.com//autodownload_webplugin-3.x/UnityPlayer3.x.x-win32.zip (which doesn't exist). Please fix your game! It was cool.
The current sell prices don't factor in upgrade costs, so upgrading pieces accidentally loses money. It would be cool if there was an auto sell feature for pieces that are totally maxed out (example: I have 4 copies of every Warrior variant).
Good catch! I feel it is a bit unbalanced now but I couldn't see it when first making it. Also money that you get from early waves is way too small to be useful. Will try to do better in the Woodwarf 2.
I recommend 6 level 8 trees, 8 level 8 lumberjacks, 3-4 level 3-4 fishermen, 4-5 level 4-5 gatherers, level 8 cabin and level 3 dragon. Be sure to upgrade your environment quickly because it reduces your fishermen requirement AND apparently gives you money trees. Never call in waves unless you're close to winning. You should also be sure to upgrade your gatherers before hiring more (the speed boost improves the consistency of your operations) and upgrade your lumberjacks such that they can destroy the trees more efficiently.
@Topher432 It is a bit cryptic, but hear me out. Dwarves gotta eat, yeah? So you need fishermen to get fish, and gatherers to gather the fish. Upgrading you dragon makes it consume more fish, too. That's all there is to it, it's not complex.
Good catch! I feel it is a bit unbalanced now but I couldn't see it when first making it. Also money that you get from early waves is way too small to be useful. Will try to do better in the Woodwarf 2.