I love what you did with the cursor, menu, art, etc. But the game is generic and the controls suck. No WASD, help says X to jump, but game forces L to jump??? 3/5
It's still basically spam to win... Ultimately the same strategies are carried out but with more busywork because the grid is larger and units are less valuable. This game is more polished (the farthest-distance collectors no longer screw up your reactor grid), more feature rich (multi-select etc. helps mitigate the busywork), and more balanced (I found everything useful), but the design is ultimately less clean than the original Creeper World. My mission times in this game were longer without added satisfaction (less fun over time). The same missions might play faster (better) if they were built in CW. CW felt more like a puzzle game with the super-powerful mortars and tight maps. My biggest issue in the CW games is the poor default range which makes it very hard to push offensively. It wasn't fixed in this version. Overall as good as CW but not a huge upgrade IMO.
@Techhead7890 Really? I just used more dakka and never had to leave the pit. There's no emitter down there so I just kept pumping ammo until the place was empty :D. Level 7 was tight fun!
Newbie guide: Read the tutorial; it's super short and has pictures :/ Don't build your whole network at once, or everything will get done slowly like most ISPs. Collectors generate 0.1-0.2 energy, but reactors generate 0.3. Use blasters to protect building areas or assault the creeper while simultaneously expanding your network to supply the blasters with ammo (red bars above units). Use mortars and drones to control lakes, which will easily keep the creeper at bay. If a lake is being filled, you can disarm your mortars to save energy (micromanagement). If you don't take the high ground early, you'll have to take it later with mortars and/or aggressive blasters. Once your network is stable, you should spam reactors and speeds for lots of power. Relays are less useful in this game IMO, you could just use that 40 energy to expand your network with 4 collectors. Storage is useless too. Remember that you can build units in safety then move them as an offensive swarm.
Game starts slow as hell, aiming is off (to the right side), removing upgrades doesn't refund souls, the "tutorial" explains nothing, and survival mode is limited by your raw firepower. Meh 3/5