I actually agree. At the time of the game creation I was too focused on learning pixel art and animation so the very game play didn't get enough attention. Will try to fix this in Woodwarf 2 in May 2018. Please check that game when it is out, I think it might be much more enjoyable.
I gave it 2 stars for effort. What's important is that I don't see any pay2win microtransactions. It's boring but that just means the hard badge requires endurance. I imagine if all the Papa games were released on one day as a GIANT standalone game with less padding then it would've been rated very highly. Instead of complaining like others I'll do the right thing and make a suggestion: This game needs the option to skip things like orders and food rating. They can still use in-game time, just not my real time.
I think the issue is half the time you're panicking from the management stress and the other half you're just doing busy work or WAITING (for stuff to cook). Waiting is one thing that a lot of gamers hate. The speed cooking button is nice, but it just makes me want stronger buttons. Sadly there's no upgrade for such a thing.
Too much slippery slope and obvious decisions. Reminds me of Elements. I bought 70 packs and about 90% of them were common. I then upgraded my deck to try a Journeyman campaign battle, only to be swiftly annihilated. Clearly p2w, especially since you HAVE to pay to unlock packs for purchase.
I recommend using the MAC-10 as a stepping stone to the AK-47, since it's very close in performance when upgraded a bit. Be sure to pace your shot with the MAC-10 for increased accuracy. Slower bullets are better than missed ones.
The drastic upgrade values ensure that your skill means nothing... Until you get the headshot perk. Also, the difficulty curve is ridiculous and lobbers deal way to much damage for a ranged unit; failing to quickly kill even 1 can ruin your stars. Requiring a whopping 90% accuracy is is also dumb, since many of the guns are very inaccurate and bullets can miss when delayed grenades or allies kill the targets.
I don't consider warp-speed laser clusters that require inhuman reaction time "fair," especially when combined with limited movement speed, awkward push/pull controls, laser invisibility, and totally random generation. It's also not color-blind friendly on top of all that. Winning 3 stars in a level is often more about luck than skill. 3/5
Not colorblind friendly, or maybe the contrast of some enemy bullets is way too low. Actually not friendly in general, since I was shooting so many bullets I couldn't see the enemy bullets regardless. Medium and impossible badges? More like impossible and impossible+ badges.
I actually agree. At the time of the game creation I was too focused on learning pixel art and animation so the very game play didn't get enough attention. Will try to fix this in Woodwarf 2 in May 2018. Please check that game when it is out, I think it might be much more enjoyable.