The interface was weird, took getting used to. The art was very good (except the "demon" which just looked comical), but there were no sound effects and the music was kind of loud and gets tiresome after a while. Most of the puzzles were intuitive and didn't seem to just be arbitrary using items on objects until random stuff happened, so that's good. Overall, pretty good, but with room for improvement. 3/5
I just found a frustrating bug. One of the items needed to unlock a secret disappeared from my inventory. It's gone and it's not back at the spot where you pick it up. Now I'll have to replay the whole game just to see all the secrets.
Would be nice if I could resize the game. Going into cinematic mode just leaves a large white space since the dimensions of the game are hard coded and it doesn't scale. I run at 1680x1050 resolution so the game itself is just a tiny, tiny window on my screen and it's very hard to see what's going on. I get that this game is 4 years old, but come on. I know people weren't still using 600x800 in 2009 either...
So much nostalgia.... This game reminds me a lot of Battlezone. For all you kiddies, check it out on Wikipedia, it's an old arcade game released in 1980.
Terrible collision detection doesn't necessarily make a "hard" game a good game. You could have just made the player square invisible and called it a "hard" game but it would be awful. Fix the collision detection =/
I'm pretty good at Rock Band/Guitar Hero, but I just can't wrap my head around this one! My fingers refuse to coordinate properly.
Definitely hard, but it's still fun and very well put together.
Speed 98% - Accuracy 68% - Perception 100% - Reaction 98% - Multitask 100% - Memory 90% - Coordination 90%
That damn Accuracy one.... Why does it seem so hard when all the others are so easy?