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darxide23's Comments

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Strange Magic Escape

Play Strange Magic Escape

Oct. 09, 2016

Rating: 1

Great game. I hope you make more.

Dreary Asylum

Play Dreary Asylum

Oct. 09, 2016

Rating: 0

The interface was weird, took getting used to. The art was very good (except the "demon" which just looked comical), but there were no sound effects and the music was kind of loud and gets tiresome after a while. Most of the puzzles were intuitive and didn't seem to just be arbitrary using items on objects until random stuff happened, so that's good. Overall, pretty good, but with room for improvement. 3/5

The Darkside Detective Demo

Play The Darkside Detective Demo

Oct. 09, 2016

Rating: 2

Not bad. Hopefully the rest come soon.

Escape Dead End 9

Play Escape Dead End 9

Oct. 09, 2016

Rating: 1

I also got a blank screen after identifying the killer.

Submachine 10: the Exit

Play Submachine 10: the Exit

May. 16, 2016

Rating: 1

I just found a frustrating bug. One of the items needed to unlock a secret disappeared from my inventory. It's gone and it's not back at the spot where you pick it up. Now I'll have to replay the whole game just to see all the secrets.

Blue Box

Play Blue Box

Mar. 14, 2015

Rating: -2

I can't wait for the additional levels to arrive. Beautifully simple game. 5/5

Starcom

Play Starcom

May. 11, 2013

Rating: 1

Would be nice if I could resize the game. Going into cinematic mode just leaves a large white space since the dimensions of the game are hard coded and it doesn't scale. I run at 1680x1050 resolution so the game itself is just a tiny, tiny window on my screen and it's very hard to see what's going on. I get that this game is 4 years old, but come on. I know people weren't still using 600x800 in 2009 either...

Monster Bark

Play Monster Bark

Apr. 07, 2013

Rating: 5

A few annoying bugs, but fun nonetheless. Started it intending to just get the daily badge but next thing I knew I had finished it.

Color Link-a-Pix Light Vol 2

Play Color Link-a-Pix Light Vol 2

Aug. 31, 2012

Rating: 18

Yellow on White. OH GOD MY EYES.

Gorillas.bas

Play Gorillas.bas

Aug. 16, 2012

Rating: 2

Wow this takes me back. I haven't played this in almost 20 years. This and Nibbles. Oh man, nostalgia.

Morningstar

Play Morningstar

Aug. 13, 2012

Rating: -1

http://www.google.com/safebrowsing/diagnostic?site=bubblebox.com

Morningstar

Play Morningstar

Aug. 13, 2012

Rating: -1

http://www.avgthreatlabs.com/sitereports/domain/bubblebox.com

Warp Game

Play Warp Game

Jun. 05, 2011

Rating: 0

Ultima Online music. Huge unexpected nostalgia trip caught me by surprise there.

Vector Conflict: The Siege

Play Vector Conflict: The Siege

May. 03, 2011

Rating: 3

So much nostalgia.... This game reminds me a lot of Battlezone. For all you kiddies, check it out on Wikipedia, it's an old arcade game released in 1980.

ImmorTall

Play ImmorTall

Apr. 05, 2011

Rating: 7

Less game, more interactive art. Would like to see more like this.

The World's Hardest Game #2

Play The World's Hardest Game #2

Jan. 18, 2011

Rating: 6

Terrible collision detection doesn't necessarily make a "hard" game a good game. You could have just made the player square invisible and called it a "hard" game but it would be awful. Fix the collision detection =/

Geek Mind

Play Geek Mind

Dec. 31, 2010

Rating: 2

First time I got 150.... Second time 2500. It's completely random on when it shows games I know and things I think he made up.

Santa Rockstar: Metal Xmas 3

Play Santa Rockstar: Metal Xmas 3

Dec. 31, 2010

Rating: 3

I'm pretty good at Rock Band/Guitar Hero, but I just can't wrap my head around this one! My fingers refuse to coordinate properly. Definitely hard, but it's still fun and very well put together.

Brain Waves

Play Brain Waves

Nov. 11, 2010

Rating: -1

Speed 98% - Accuracy 68% - Perception 100% - Reaction 98% - Multitask 100% - Memory 90% - Coordination 90% That damn Accuracy one.... Why does it seem so hard when all the others are so easy?

Nuclearoids

Play Nuclearoids

Nov. 07, 2010

Rating: -1

Needs more levels.

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