The_Rp_1: I find it a little disappointing that you can't spell "buffet" while being on a machine that can literally find the proper spelling of any word.
Game is horribly unbalanced. All cards fall into two categories. Incredibly overpowered or next-to-useless. It's not fun when you're just about to down an opponent and he hits you for 20 damage with one card. It's just frustrating. That's bad game design. There's a good game in here, it just needs lots of work and polish. I wish the dev would come back to this one and release a remastered version.
Funny, the first time I heard Europe's version was about a year after release. I didn't even realize the title song was a cover.
So no, I didn't have permission. Not even sure it's needed for covers.
Just like any other escape from this creator. If you've played one, you've played them all. They all use the same puzzles, the same aesthetics, pretty much the same everything. They aren't bad, just... the same.
The interface (or lack thereof) really needs some work and polish. SPOILERS: I used the key I found in the clock, but once I had it in my 'hand' I couldn't put it away. I pressed ESC, but that just took me out of full screen mode and there doesn't seem to be any way to get back to full screen. Worst of all, the key was still stuck in 'hand'. Had to refresh the page which caused me to have to start over.
Terribly Sry, haven't seen these comments until now, can't get to them in Kongregate and found them as a coincidence from a google search. I have a really busy schedule, but will try to make a new version of the game w bug fixes. I kind of suck at programming so it'll take some time :/ For any readers that might be interested anyway - If you get stuck with an item as cursor try clicking on wrong object or go to the notebook instead, when you go back the cursor should be back to normal...
Pretty weak, slapped together thing. Shovelware of the escape room genre. No care to the visuals, everything looked the same and there were only 2 or 3 colors used in the entire palette, repetitive stock music on a 5 second loop. Absolutely elementary puzzles with no depth. The symbol of the Aten sun cult at the end was nice at least. 2/5
Game yelled at me for having an ad blocker and won't play... I'm playing in a browser specifically for Kong gaming with no addons or extensions... Great job.
Everything is explained clearly and concisely, all hint types follow extremely logical rules. If you can't figure them out, that's on you, not the game. The levels rotate if you lose so it makes it harder (but not impossible) to brute force through them (which makes you a loser anyway). The controls are customizable to allow right click flags, there is no guessing, there is no guessing, THERE IS NO GUESSING. Did I cover all the inane complaints that have no basis in reality?
I wish I could give more than 5 stars. This series (which I'm including the original The Trader of Stories and A Grain of Truth as part of the "series") has the most engaging and well written storyline/plot of any other game on Kongregate since the Submachine series. And the gameplay is spot on for a point and click, too. None of the puzzles are too obtuse and I never found myself randomly rubbing objects against each other hoping for something to happen. It's now been a full year and still no part 2, which makes me sad. Hopefully part 2 isn't vaporware.
So this is a prequel to A Grain of Truth? But it's listed as a different developer? Are there any more out there from this series or is this it? I wish there was some way that these two games were marked as being in the same series. I only found this one by pure accident.
It would be a lot better if every character didn't speak in their own stylized way. One or two of these fanciful dialects is fine, but it's just too much to have so many of them at once.
Is there any kind of manual anywhere other than the tutorial? A lot of the preferences don't make sense to me. I don't know what they do and there's no hover-over tooltips to tell you what they are. Secondly, how does the idle bonus work? It seems to me that you only gain the bonus while the game is not open, but when the game is not open you do not gain resource. So I close the tab with the game to gain the bonus, but then once I open the tab back up I still have to stay idle so I can gain resources then. This doesn't seem right, but it's how it seems to work. This game is a little too complex to not have better instructions than the in-game tutorial.
There is a forum where you can ask questions, and there is this wiki http://heartofgalaxy.wikia.com/wiki/Heart_of_Galaxy_Wiki whose content is still incomplete or referring to the beta version (the wiki is not mine)
Also, for each hour offline you gain a production bonus the next time you come online. This production bonus will give you 50% of the resources that you would have collected if you would have been online
Funny, the first time I heard Europe's version was about a year after release. I didn't even realize the title song was a cover. So no, I didn't have permission. Not even sure it's needed for covers.