Lag is quite an appropriate term, it simply means 'to delay, or wait behind', in this case the screen update is lagging behind the visual update. Just because 'lag' is most commonly related to a delay in information received from the internet doesn't mean the term isn't also applied otherwise. If you wanted to be totally accurate you'd have to say 'the screen update lags behind the game engine' but I don't think we need to get that anal. We know what's meant, that's all that matters.
I think I've discovered the secret to winning. It's not about towers, it's about skills. I find a mix of Engineer (most important) Mercenary and Grenadier provides the best results.
I too tried Utopic's strategy. It didn't make it past wave 13 of the very first level. I think someone's been playing on easy OR there's been an update since then.
Needed more interesting upgrades, also the whole hero thing was very disappointing. I have to throw away 25 cheap-ass soldiers to get one special attack that amounts to little more than a smart bomb? Weak.
Yeah I hated the music too. The game is good, but I would have liked to see sandbox as others have said. It'd be cool to have a 'survival' mode too, where each object you destroy adds time to the clock and the game keeps building them so you never run out.
I'm in two minds. On one hand the power-ups are all very similar - just faster machine guns with more spread bullets. On the other, the enemies are well varied and interesting, and it's the first arena shooter in a while I've played where it's possible to actually get anywhere without devoting years to practicing. I can't believe some people have played the last level for over 8 hours though! I guess they must be pausing the game and leaving the computer on while they take a break. Or they have no lives.
I would have preferred the option to sell gears as well, since it's very difficult to tell what size they are until they're in place, especially when you need more than one gear to bridge a gap - there's not much difference in diameter. Additionally I often found that gears that looked as if they were overlapping weren't, and vice versa. This made it very difficult to place the gears as I'd like.
Well that was extremely anticlimactic and not much fun. Looks like all the time went on developing nice graphics and nobody bothered to think about gameplay. The 'weapon' is awful, the story cliched and poorly developed, and in the end it didn't feel like even half a level let alone a game.
The only thing that's annoying me at the moment is score. Your medal type is based soleley on score, but score itself is only majorly affected, as far as I can see, by a single accessory - the angel doll. If you don't get several angel dolls in a level it makes it hard to get more than bronze, even if you don't take a single hit.
I'd challenge the claim that this is 3D. It isn't. The display is a 3D cube, yes, but gameplay still only gives four basic options, up, down, left and right. The effect is exactly the same as playing Snake with a wrap-around border. The game is therefore basically 2.5D, to use the usual terminology.
Not a bad game. Would have been more impressive if it wasn't so closely modelled on the PC game Evil Genius. I'm currently withholding a mark until the bugs are fixed because they really do ruin the game for me.
Very clever, but I find the fact that you can't see more of the screen. I know that's part of the gameplay, but it annoys me. I'd much prefer to see a sketchy outline of the whole screen so I could plan what I was doing more easily. As it was I felt I was squinting too much.
A fun enough game, although I felt that the prices of defensive weaponry was too steep, particularly when enemy catapults started appearing and there was little I could do to defend myself against them