Mph, not bad I guess, a bit too easy, too quickly finished, not enough interest in the upgrades. Oh and Sebine, if you want to pause, just click 'menu'.
[SPOILERS]
Ok scratch that, getting the hard achievement is ALL about getting that Golden Gun. Trick is, it puts you to full speed with every shot and catapults you into orbit. One shot is better than a nuke, and you get ten plus any you can pick up in the field. So you wait until you're low on speed and BAM! You're off and burning again. You then just have to hope you're lucky enough not to hit a spike, which is very annoying since it's impossible to dodge some of them due to speed.
You sure it wasn't 300,000?
Gotta admit I'm wondering what's with that badge. I've got all the best equipment except the golden gun and I can't reach one million let alone three. Maybe I'm useless at the game, I dunno, but it seems a bit weird.
I don't know what the point of totting everything up at the end is any more, you can't seem to complete the game without earning and using all four favours anyway. As it was, I found this adventure far more linear and simple than the first, with no real replay value. Any point-and-click aficianado will probably complete it in the first sitting.
It's a bit too arbitrary for my blood. I keep running into bombs that are dropped right in front of me, a fraction of a second before I reach them, while the screen is shaking anyway so I have no chance of spotting them before it's too late.
I love the cannon upgrade system, but I hate the lack of any structured pathways. It's too hard to predict where the ants will end up and as a result the game's strategy is somewhat lacklustre. Also there's not exactly a lot of variety from what I've seen.
Kinda dull though, I agree. The continual evolution schtick gets old very fast. I completed it on the second attempt and didn't even have chance to buy the best weapon :|
It's fun enough, but the way that the physics engine delays until after ALL the explosions have gone off makes it somewhat unrealistic and just a little unsatisfying.
A beautiful concept, but far too short and far too simplistic, even if you take into account the multiple pathways you can take. I'm not complaining about the graphics, but it would have been nice to see a proper animation for flight, rather than just having the dragon seem to hop up and down on empty air.
Please, please, PLEASE stop making colour-based puzzles! I'm colourblind! Even when I can work out what has to be done, I have to use trial and error to get the right sequence
Meh, two steps forward, one step back. I like being able to amass strike forces without committing to battle, but the removal of resource management from the equation seems to have removed the larger part of the game's strategy and almost all of its variety. Now all I do is inch my units slowly across the battlefield, lure out the enemy hero with a fireball when I've amassed a large enough force, then mob rush his castle. Still I'm not *that* far in yet, maybe things will change.
Strategy is rather simplistic and mostly about what you choose to upgrade - I recommend triangles first for those having problems. Apart from this the actual levels could almost be called random, but the game is saved by the fact that it's very satisfying to watch a big chain go off. 4/5
Not a bad adventure game, although I thought the alien language puzzles were extremely tenuous, and the number of different practically identical bar-like objects for prying things open was ridiculous. I found it just plain dumb to have three or four different levers that should all have fulfilled the same function, and as for the Buddha puzzle... that one was just plain illogical.
Same game, different levels. Ok you can now replay levels in different modes and there are those icon things on the maps, but it's not exactly vastly original or different. The other game modes just boil down to more waves, harder monsters anyway. It's still a good game I guess, it's just not a big enough upgrade on the original to be really worth talking about.