Oh, and also, on the level that says 'don't press the green button twice', I pressed the green button ONCE and still got told I was an idiot. I deliberately clicked once, just to test the game's logic. Which moron can't even program a utility that differentiates between one press and two?
I am colourblind. This does not make me an idiot, it is a physical disability. And it doesn't help that sometimes clicks don't even register. My computer might not be new, but it should be able to handle a game with graphics this primitive. Oh, and sometimes when it says 'press the circle', one of the buttons will be distorted so minutely that it is indistinguishable from a circle by any objective measure.
The only 'Idiot Test' here is if you think this game represents any kind of measure of one's IQ at all, you must be an idiot.
The game is good, but far too brief for my liking, several of the concepts introduced are used only once or twice and the ending was very unsatisfying. It wasn't that the story was sad that disappointed me, it just left me with a feeling of not having accomplished anything. Not every game needs a happy ending, true, but every game should leave you with a sense of having accomplished something. This story ends in the same position that it began, all that's changed is the player understands what is actually happening.
I take it back, all retry does is redo the last level, which means if you don't have enough level-ups to buy the last few dots in one of your attributes, you can't win. A total time-waster.
It's pretty stupid to give the player all those useful statistics, then make the game so damn short that you get hardly any advantage from any of them. There should definately be an option when you reach the Devil level to carry on playing, earn more levels and, after about ten levels say, meet the devil again and have a second go at it.
Apart from this, the game is... well... repetitive, dull and unrewarding to be honest, which is a shame because the concept has potential and the graphics are good.
Suggestion to the author: if your attack is higher than the enemy's defence, and your defence is higher than the enemy's attack, you might as well let the player kill those enemies in one hit since they can't actually hurt you and the only thing standing between the player and a perfect, injury free victory is patience.
-Ash
Like so many other 'flying animal' games that have gone before, this game is far too much about luckand patience, not enough about skill. The radar goes some way to remedying the situation, but not nearly far enough in my opinion, especially when you consider how little control you have over the squirrel. At least the graphics are good and there are some fun little set pieces, like sliding up the neck of the diplodocus or being whacked by the caveman. Overall though, I found it quite dull.
It's screwing up for me too I'm afraid. I get so far, then suddenly spacebar stops working once the rocket is in the air, and eventually the rocket either zooms off screen or explodes for no reason.
Seems buggy to me. Occasionally I passed a level without meeting the requirements, and it gave me the 'Mad Scientist' award well before I got all the upgrades. Also it goes so fast you can't see what's going on. I was also a bit irked that the game ended so soon, so unexpectedly and with no ceremony whatsoever. Could be a decent game with a little more work, as it is it's somewhat mediocre.
Needs more variety of strategy. It's very hard to tell because the various enemy units aren't documented at all, but it seems to me that the enemy turrets are all much of a muchness, just varying levels of damage. This is pretty meaningless because your own units only seem to have speed and hit points. No armour? No 'area effect vs fast swarms, slow but deadly snipers vs. heavy armour'? You're left with a game in which all you really do is aim for the power-ups, span FAILs since they're the only really effective and affordable unit, and hope for the best.
It's a wonderful concept, but its execution leaves a lot to be desired. Like what the hell does the Smiley Face do?
Extremely easy, plus there doesn't seem to be any point in the odd shape of each robot's brain. You can pick your letters from anywhere so the shape doesn't make any difference, it's only the number of letters and what they are that are important.
Hm. Seems to me like the vision cone is wildly inaccurate means of judging where the teacher is looking. I stayed well outside it and still got caught. Not a great game.
It would be nice if different types of ammunition had different uses. As it is there's really no point in using anything other than your most powerful shot for everything.
Despite what the description says this game is not hard. Illogical in places maybe, but not hard. Done in under ten minutes. It's a nice start, but it's way too short even for a serialised game.
-Ash
So easy that it's barely a game at all, more like an interactive short movie. No worse for that mind you, but it really is far too simple to amuse for more than five minutes. Impressive animation though. Hopefully we'll see more from this studio, but with stronger gameplay elements next time.