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DexterNeptune's Comments

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Infectonator!

Play Infectonator!

Dec. 13, 2009

Rating: 0

@ Aphyreas: yeah, I know the level starts with 2 clicks, but several times I've had to click 3or 5 times to get the bomb to drop. Also, I've seen the timer stop several seconds before the end of a level that I don't pass. Overall, I think the game has a lot of potential in a polished form (already been playing it for a while at digyourowngrave), but the little things make it almost unbearable to play. I'm sure that most of this will be incorporated into World Domination (I hope).

Infectonator!

Play Infectonator!

Dec. 13, 2009

Rating: 0

Did I mention there's NO F'N RESET BUTTON??!!! So damn annoying having to refresh browser for every game.

Infectonator!

Play Infectonator!

Dec. 13, 2009

Rating: 0

Sad that there are so many things wrong with this game and it's still so fun. So far, 1) sometimes the infection bomb doesn't drop immediately and takes several clicks to drop, 2) sometimes the level carries on for a while after completing and sometimes it goes to upgrade screen immediately, 3) NO F'N RESET BUTTON, 4) have to play through the tutorial stage every single time, 5) sometimes the timer stops whether or not you've finished the stage, 6) as you can probably tell from everybody's comments, the goal is not immediately apparent and everybody seems perplexed by the 60 second limit. These are a few simple things that would make this game rock. 1/5 until these things are fixed.

The Circular Blot

Play The Circular Blot

Dec. 13, 2009

Rating: 0

Another crappy physics game with overly sensitive controls. One slight jerk of the wrist and the ball goes flying off of the screen. Stops being fun because of that at after 5 seconds. 2/5 (for decent graphics).

Infectonator!

Play Infectonator!

Dec. 13, 2009

Rating: 0

Also, can't submit score or start a new game after game over.

Infectonator!

Play Infectonator!

Dec. 13, 2009

Rating: 0

OMG - needs an f'n reset button. If you screw up on any of the levels and get less than perfect, you have to refresh, wait, go through the tutorial level... Otherwise, fun little game.

SlideMote

Play SlideMote

Dec. 12, 2009

Rating: -1

1/5. Giving this rating for every game that employs the mouse for menu navigation and keyboard for game control (especially when you have to use the mouse between every level to select the next level - how about just pressing enter??!!). It's annoying as hell when you have to keep switching between the arrow keys and the mouse (it would be somewhat better if WASD were the controls).

Arcanorum

Play Arcanorum

Dec. 07, 2009

Rating: 0

On the first level, my guy flew off of the right side of the screen and I can't get him back. Until that happened, the game was frustrating and unenjoyable.

Snail

Play Snail

Dec. 07, 2009

Rating: -3

I'm "upgrading" my rating of this game to 5/5. And, like the upgrades in this game, it's not real. So, 1/5. Utter shite.

the Kill Kar: Revenge

Play the Kill Kar: Revenge

Dec. 02, 2009

Rating: 0

One fatal flaw: keyboard gameplay...mouse menu navigation. Why does everybody do this? Is it that hard to make all controls on one input device? 1/5.

Newtonian

Play Newtonian

Dec. 02, 2009

Rating: -1

Okay, bizzaro szig - I guess when you say we need to "grow up and start living in the real world" you mean we need to start living in the world where round objects don't roll down hills? I guess that's the same world where Palm ignored customer demands and it didn't result in them getting overthrown as the handheld tech leader by Apple. Thanks for providing a perfect illustration of why designers should pay attention to "the squawkers."

RiccoShape

Play RiccoShape

Dec. 01, 2009

Rating: 0

Please, if you're going to make a game controlled with the keyboard, then make navigation with the keyboard, as well. It's annoying as hell, especially when you have to keep clicking to re-select the level when you fail every time.

Dynamite Blast

Play Dynamite Blast

Dec. 01, 2009

Rating: -1

And maybe you, mordor21, need to get a job as resident crotchety old bastard. This is the second comment board I've seen where you're ripping on somebody for commenting about something they don't like about the game. That's what these comment boards are for, dipshit. If 5 or 6 people in a row comment about cursor scrolling problems, then perhaps there really is a problem. Just because you don't have the problem doesn't mean that everybody else is wrong, you f'n narcissist.

Newtonian

Play Newtonian

Dec. 01, 2009

Rating: 0

News flash, mordor21: If it doesn't play like the players want it to, then people won't play it. Consequently, the game will fail. It's called game design, and when it isn't done properly, people complain that it isn't intuitive, therefore it's awkward to play, and therefore people stop playing it. This is probably why there are so many "parrots squawking" about it. You just don't get it. BTW - the game is modestly fun, but it's too hard to get the f'n gears perfectly placed without jamming them up when you turn it on. Cumbersome.

Screw Effect

Play Screw Effect

Dec. 01, 2009

Rating: -1

Graphics and animation: A+ Gameplay and control: D Clarity of objectives: C

UltraArrows Underground

Play UltraArrows Underground

Nov. 29, 2009

Rating: 0

Pretty good. Got bored at lvl 60, though. I hope that wasn't the last level I quit on...

Antidote

Play Antidote

Nov. 28, 2009

Rating: 0

It appears you are right, flashrush games. Why do people do dumb shit like this? Is there even a thrill in stealing flash games? Flagged.

Battle of Lemolad

Play Battle of Lemolad

Nov. 28, 2009

Rating: 0

Two minor things that would improve the game: 1. As you collect resources, it would be nice if the objectives continuously reflected what still remains (e.g, after collecting 4 gold on the first level, objective would update to "Collect 21 Gold"). 2. Instead of having to click twice for each tile switch, why not just use the "click-and-drag" method employed in most of the games of this genre? Makes for a much smoother and enjoyable experience.

Siege Master

Play Siege Master

Nov. 22, 2009

Rating: -1

STFU DragonDew - obviously nobody really cares if it was made by the same people. People only really care that the game sucks because of stupid game mechanics and objectives. I'm tired of reading about you comment nazis berating people for "not reading the instructions" and the like. Nobody gives a shit except if the game is good - period. Eat a dick.

The Agent Program

Play The Agent Program

Nov. 22, 2009

Rating: -1

I don't give a crap what age group you made it for - my point is that it's sucks even based on a standard I used 15 years ago.

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