Did you actually think about anything you put into this game? What the hell is the upgrade screen all about? You have a description at the top and then you can move the ball to the top or the bottom row (Ball 1, 2, 3, or 4, with 4 being outside of the grayed area). WTF does any of this mean? WTF is being upgraded? POS. Why can you only upgrade 1 out of 2 things? F'n stupid. Fail, fail, fail. 1/5.
Holy shit...what just happened? This game is crappy in a way that is reminiscent of old Bandaii and Taito games (especially the enemies - what the hell are they, anyway?). Worst level design I've seen since Dragon Power for the NES - the levels make absolutely no sense. "Help the poor creature attack the leapers"? Why the hell would I want to help him do that? What does that have to do with me being a secret agent? Why do I have to push giant dominoes over? Why do I have to run back and forth, Zelda II style, disentegrating blocks so I can get to a piece of candy at the bottom of the pile? Why does a secret agent need candy so badly??!! And then, to top it off, as I was about to quit, I found myself already completing this miserable abomination of a game. At least it was short.
I'll be glad when this "Longest Lasting" game contest is over. Kong's been overrun with shitty games like this in the past week or so.
Why would you think that a super-speed version of snake would be fun?
1/5.
Also, same problem as Alpa - frozen on lvl 3, clicked to Main Menu, but couldn't continue (not that I would, anyway). Just makes a chiming sound when you click it.
Terrible. The controls are crappy - there's nothing fun about trying to control a jerky R2-D2 clone bumper that deflects little balls of light away at supersonic speeds if you twitch your wrist too much. 1/5.
I might as well go learn how to fly a real f'n chopper. I have never had such a hard time learning to control a goddamn game in my life. My fault, of course. The game's awesome.
I've actually grown to like this game. But, 3 things still make it suck teh big one: t-rex (gay), ice tornado (stupid), and comet (unfair). All random and all end your potentially good runs prematurely. Please remove these things so your game can stop being gay, stupid, and unfair.
1) As everybody else has said already, blizzards are gay.
2) The gigantic, animated, gameninja ad on the upgrades screen is annoying and makes your game look ugly (sorry if it has to be there, but it detracts from the appearance).
3) Why the f is the squirrel launching to the left? Did you just do this for the sake of variety? To distinguish this launcher game from the rest? Well, it's wrong and awkward and all launcher games should launch to the right. It just feels wrong the way it is. Like trying to brush your teeth with the wrong hand...
4) Game seems a bit laggy.
5) Although the goals are generally the same in this game are the same as all of the other launcher games, it seems especially tedious and strangely depressing in this one. Can't put my finger on it. Maybe it's because it's launching in the wrong direction.
2/5.
I know you're trying to improve on a the other castle smashing games by adding some new elements, but those things drag this game down. Manually adjusting your catapult is tedious and slow. It takes the fun out of just slinging rocks at the castles. Also, having to watch out for the "good guys" is lame. This game should be about destroying crap, not about being careful.
Cool take on line tracing games, but you can't really watch the animations that you're controlling because you have to focus on tracing the line! A bit repetitive after a couple of levels, too. Fun and creative, though!
2 more things: 1) you shouldn't have to wait for the guests to sit down before you call them to the desk. You should be able to click them as soon as they enter the hotel. 2) Why do you have to point your guests back to their rooms after they've gone to the restaurant? They can't find their own way back to their rooms?
Couple of things -
1) can you only upgrade one thing after each level? That seems kind of pointless - why not just automatically assign the upgrade without "allowing" the player to pick it?
2) The game seems to ignore clicks sometimes when assigning guests to rooms, which is frustrating as hell when multiple guests are stacking up.
3) It's annoying as crap that you have to keep clicking on the same guest to do different task. In other words, if I select a guest to go to the desk, I shouldn't have to click on him/her again to assign a room. They should stay selected until I choose a different guest.
Pretty fun, but the steering upgrades seem to actually make escape more difficult at the maximum levels. I found myself over-correcting way too much with the max steering, but doing perfect with a couple of levels lower. Upgrades shouldn't hurt you.
Great, so let's take an element that makes many action games universally suck (sluggish controls), and turn it into the main theme of the game. Terrible.