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Dorcas_Aurelia's Comments

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Strikeforce Kitty 2

Play Strikeforce Kitty 2

Feb. 08, 2015

Rating: 6

God, the slowdown is even worse than the first Strikeforce Kitty game.

Curl Up and Fly!

Play Curl Up and Fly!

Jan. 14, 2015

Rating: -1

Springs absolutely murder your vertical momentum. I launched up to 6000 ft and hit a spring on my first bounce, made it up maybe 200 ft.

William the Conqueror

Play William the Conqueror

Jan. 09, 2015

Rating: 1

My fireball refilled shortly after I killed the last monster. I cast it and did about 1200 damage to the princess. She lived.

The King of Towers

Play The King of Towers

Dec. 29, 2014

Rating: 12

Bad news: mandatory cooldowns between upgrades. Good news: with so many loading screens, you'll hardly notice!

Globetrotter XL

Play Globetrotter XL

Dec. 16, 2014

Rating: 10

Trinidad, Bolivia? Don't name cities after countries, that's not fair.

i saw her across the world

Play i saw her across the world

Aug. 26, 2014

Rating: 4

I now pronounce you zombie and zombie. You may now eat the human.

The Cave of Ātman

Play The Cave of Ātman

Jul. 14, 2014

Rating: -5

Rocks fall. Everybody dies.

StealthBound

Play StealthBound

Apr. 28, 2014

Rating: 0

Good thing he knows how to fly a helicopter... oh.

Hex Empires: Grave Consequences

Play Hex Empires: Grave Consequences

Apr. 24, 2014

Rating: 1

Also, is it possible to allocate click-and-drag for the map to the right mouse button? About half of the time, I ended up clicking one of my armies and had to cancel the movement.

Hex Empires: Grave Consequences

Play Hex Empires: Grave Consequences

Apr. 24, 2014

Rating: 0

That said, I did manage to beat all 6 monthly maps with all 6 nations in each one. Map 8778 as Greenland is a bear; Redosia and Turqoistan tend to take out the other three nations before I can field a decent army.

Hex Empires: Grave Consequences

Play Hex Empires: Grave Consequences

Apr. 24, 2014

Rating: 41

There are also some frustrating pathfinding issues. My forces often seem to ignore roads when calculating the quickest path that isn't a straight line, instead climbing over mountains or struggling through forests when an adjacent road tile would have been much faster. Also, units apparently are forced to stop when their movement would take them next to an enemy unit two tiles in a row, but the only way to make a roundabout route is to use an extra movement turn.

Developer response from uunxx

Fixed!

Hex Empires: Grave Consequences

Play Hex Empires: Grave Consequences

Apr. 24, 2014

Rating: 1

I'm going to disagree with kainic; morale is poorly implemented. I've had scenarios where I've had the final two enemies against the ropes, took out the capital of one, then the other grabs a half dozen tiles and their morale jumps from 10% to 40%, quadrupling their combat power, and suddenly those I'm dealing with 2 or 3 stacks of 2000 combat power units tearing through my empire, devastating my morale and further boosting their own. This combined with the total unit cap and grave penalties (but no individual stack cap) makes cautious play untenable.

The Last Door - Chapter 3: The Four Witnesses

Play The Last Door - Chapter 3: The Four Witnesses

Apr. 16, 2014

Rating: 2

The Simurgh is a mythical Persian bird-like creature. It is female and benevolent though, so it probably isn't the crow-like creature that's haunting are unshakeable protagonist. Seriously, if I'd gone through half of what Devitt had, I'd be curled up in a ball and crying forever.

Kids Vs. Santa

Play Kids Vs. Santa

Mar. 13, 2014

Rating: 15

When I can kill the boss in under 10 seconds without doing anything, that's indicative of seriously balance issues. Yay for the easiest 20 points ever?

Snail Bob 5: Love Story

Play Snail Bob 5: Love Story

Nov. 17, 2013

Rating: 1

The whack-a-mole minigame could use rebalancing. Sometimes even on a perfect run there aren't enough red things (crabs?) to smash to earn a gold trophy.

10 More Bullets

Play 10 More Bullets

Nov. 01, 2013

Rating: 2

Five "More ships" power-ups at once. Holy crap, the screen won't stop shaking!

Space Invaders 3D

Play Space Invaders 3D

Oct. 10, 2013

Rating: 2

You need some kind of start menu, preferably one with instructions on the controls. Also, separating turn and strafe controls so you can do both at the same time would be a huge improvement. The boss moves too fast. As in, after it shoots me down, I spent about 10 seconds trying to get within sight/firing range again.

Inspector Blindson

Play Inspector Blindson

Sep. 28, 2013

Rating: 1

Huh, I expected the betrayal, but not that way specifically.

Live Puzzle 2

Play Live Puzzle 2

Sep. 13, 2013

Rating: 11

*Sees new badges* There's a hard mode? *Adjusts difficulty* HOLY CRAP!

Brawlin' Sailor

Play Brawlin' Sailor

Sep. 04, 2013

Rating: 38

Quick and funny.

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