Level 19 is ridiculous. If I try to build out where I am, I get rushed by both armies and earth heroes. If I try to run away and build somewhere else, I get bombarded with firestorms and volcanoes.
Just did a treasure hunt where I got lucky and found the gold chest on my first try. But I still had two moves left to use up. I hit a trap next and got nothing. Treasure hunting is hard enough without an instant fail.
The ending doesn't seem to follow from the story. As the levels are metaphors rather than literal events, and Kathryn was apparently getting better at the end. The two simply parting ways doesn't really explain how this leads into the central cause of The Company of Myself. That's pretty much the only issue I have with the game, though.
Step 1: Unlock Megacannon. Step 2: Replace all other weapons with Megacannon. Step 3: Kill everything. Step 4: Try not to be bored to death earning Badge of the Day.
The awkward trampoline aiming combined with only providing the exact number of carrots needed most of the time and no ability to recover the misses makes for more of a nuisance than a challenge.
If the cars fall back, they speed up to catch up with the road, so at around 100, after my last remaining car spun out a little and almost got eaten by the back end, it recovered and zoomed forward. I made a ramp for it. Since they can't brake in the air, it over shot the leading edge of the road and exploded.
Needs an abort flight option. Once my wings or fuel tank are destroyed, the run is generally done for, but if I'm at high altitude when that happens, I can spend another half minute falling and bouncing before I finally come to rest.
Game: I'm going to need some time to hack the door. Me: Crap, I'm going to die now aren't I? EBEs: A half dozen of them swarm me immediately. Me: Dead.
The Ohnem's sight ability really helped out with those last half-dozen mushrooms I was missing, and a couple of the journal pages, too. Beautiful, relaxing game.
When I played survival the first time, there was a gap of about 30 seconds between the 74th enemy and the 75th.
Also, because all the pixels hurt the enemies, survival gets a little dull when you realize you can literal just leave the ship in one place and watch everything explode with no input from yourself after you've got a decent cloud of debris built up. It went for a good minute before something actually crashed into me.