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Dorcas_Aurelia's Comments

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Max and Michele

Play Max and Michele

May. 28, 2012

Rating: 5

Would have been better without the obnoxious kissing sound for completing the levels.

Reprisal

Play Reprisal

May. 24, 2012

Rating: 2

Level 19 is ridiculous. If I try to build out where I am, I get rushed by both armies and earth heroes. If I try to run away and build somewhere else, I get bombarded with firestorms and volcanoes.

Pirateers

Play Pirateers

May. 06, 2012

Rating: 1

Just did a treasure hunt where I got lucky and found the gold chest on my first try. But I still had two moves left to use up. I hit a trap next and got nothing. Treasure hunting is hard enough without an instant fail.

Fixation

Play Fixation

Apr. 22, 2012

Rating: 9

The ending doesn't seem to follow from the story. As the levels are metaphors rather than literal events, and Kathryn was apparently getting better at the end. The two simply parting ways doesn't really explain how this leads into the central cause of The Company of Myself. That's pretty much the only issue I have with the game, though.

Bubble Tanks Arenas

Play Bubble Tanks Arenas

Apr. 21, 2012

Rating: 8

Step 1: Unlock Megacannon. Step 2: Replace all other weapons with Megacannon. Step 3: Kill everything. Step 4: Try not to be bored to death earning Badge of the Day.

Headless Joe

Play Headless Joe

Apr. 13, 2012

Rating: 0

The mouse to move is really awkward, and annoying when you're trying to grab the handle for the spinning cranks.

Cabbage Maniac

Play Cabbage Maniac

Apr. 13, 2012

Rating: 1

The awkward trampoline aiming combined with only providing the exact number of carrots needed most of the time and no ability to recover the misses makes for more of a nuisance than a challenge.

You Are The Road - Molyjam 2012

Play You Are The Road - Molyjam 2012

Apr. 09, 2012

Rating: 0

If the cars fall back, they speed up to catch up with the road, so at around 100, after my last remaining car spun out a little and almost got eaten by the back end, it recovered and zoomed forward. I made a ramp for it. Since they can't brake in the air, it over shot the leading edge of the road and exploded.

Hong Kong Ninja

Play Hong Kong Ninja

Mar. 30, 2012

Rating: 0

The slow-mo after defeating a level boss doesn't go away until the level fades out. It should stop after the boss disappears.

The Fairyland Massacre

Play The Fairyland Massacre

Mar. 07, 2012

Rating: 1

It would be nice if the map either were a toggle that paused gameplay or didn't take up the whole screen.

Fairway Solitaire

Play Fairway Solitaire

Feb. 16, 2012

Rating: 19

Isn't a "double eagle" actually called an "albatross" in golf?

Pick and Dig 3

Play Pick and Dig 3

Jan. 26, 2012

Rating: 3

Blasted giant caterpillars. If only I had some large, blunt object with which to crush them.

Chuck the Sheep

Play Chuck the Sheep

Jan. 22, 2012

Rating: 7

Needs an abort flight option. Once my wings or fuel tank are destroyed, the run is generally done for, but if I'm at high altitude when that happens, I can spend another half minute falling and bouncing before I finally come to rest.

Outpost:Haven

Play Outpost:Haven

Jan. 05, 2012

Rating: 0

Game: I'm going to need some time to hack the door. Me: Crap, I'm going to die now aren't I? EBEs: A half dozen of them swarm me immediately. Me: Dead.

William and Sly 2

Play William and Sly 2

Jan. 01, 2012

Rating: 4

The Ohnem's sight ability really helped out with those last half-dozen mushrooms I was missing, and a couple of the journal pages, too. Beautiful, relaxing game.

Ultimate Santa Battle

Play Ultimate Santa Battle

Dec. 22, 2011

Rating: -1

It's confusing to have the taking damage sound effect be the same as the heartbeat warning that your just generally at low health.

Ultimate Santa Battle

Play Ultimate Santa Battle

Dec. 22, 2011

Rating: 0

It would be nice if there were an option on the menu screen that gave a list of the special attacks and a description of what they did.

FIVE

Play FIVE

Dec. 21, 2011

Rating: 3

A fun game, with nice atmosphere and music, but the opening and ending cutscenes don't really connect to the gameplay.

Pixel 2

Play Pixel 2

Dec. 17, 2011

Rating: 0

When I played survival the first time, there was a gap of about 30 seconds between the 74th enemy and the 75th. Also, because all the pixels hurt the enemies, survival gets a little dull when you realize you can literal just leave the ship in one place and watch everything explode with no input from yourself after you've got a decent cloud of debris built up. It went for a good minute before something actually crashed into me.

Shameless clone

Play Shameless clone

Dec. 14, 2011

Rating: 0

Auto-fire option please. My finger hurts from holding down on the mouse, and there's pretty much no reason not to constantly fire.

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