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Dorcas_Aurelia's Comments

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Battalion Commander

Play Battalion Commander

Aug. 23, 2013

Rating: 3

It would be nice if the rocket launcher homed in on the closest enemy to the missile, instead of the closest to the bottom of the screen. Watching the missiles zig-zag ineffectively across the map while I'm dodging a hail of bullets from all sides is frustrating.

The Last Door - Chapter 1: The Letter

Play The Last Door - Chapter 1: The Letter

Jul. 11, 2013

Rating: 0

Oh, jeebus! Played this a second time to get the badge, and the crows still made me jump.

The Peacekeeper

Play The Peacekeeper

Jul. 10, 2013

Rating: 2

Get pacified while a hugger is rushing you. The screaming just keeps going. And going. And going. Huggers have incredible lung capacity.

The Last Door - Chapter 1: The Letter

Play The Last Door - Chapter 1: The Letter

Jun. 29, 2013

Rating: 193

"The record suddenly stopped." ... Yup, because the only thing worse than creepy music is creepy music suddenly stopping when there's no living person around to turn it off. I walked back into the room, then just stood there for a minute thinking: well crap.

Dead Paradise 2

Play Dead Paradise 2

Jun. 29, 2013

Rating: 3

Tank blows me up after the first level, so I have to buy a new car, and it isn't good enough to get me past the first two enemies of the first level, so I already have to start a ridiculous grind. On top of that, the game lags every time I pick up an item or kill an enemy. I can play current retail games with pretty much all the graphical detail settings at max, I shouldn't have to play a free flash game on low quality.

Rocket Pets

Play Rocket Pets

Jun. 25, 2013

Rating: 4

Cute, but quickly becomes boring and repetitive. Are the objectives the same for each world? I gave up after completing six on world two, because with a maxed first character, and a boosted second, there was almost no challenge, but still apparently like 70% of the game to go.

Mini Commando

Play Mini Commando

Jun. 09, 2013

Rating: -3

Very convenient that the Notzis just left loaded guns and fully operational tanks lying around.

Shotgun vs Zombies

Play Shotgun vs Zombies

Mar. 17, 2013

Rating: 1

Upgrading your weapon makes the game harder? What kind of broken logic is that?

Bubble Sky

Play Bubble Sky

Feb. 18, 2013

Rating: 4

The way the game checks for misses is horribly inconsistent. I once got two consecutive waves of new balloons without even getting to fire a shot in between them. Also, the delay between the shot and checking means you're punished if you don't wait for the balloons to pop. Worse, when you know you can't make a shot, it won't always register that you've not made a match, and so will wait until your next shot to add a wave, interrupting any potential shot you might have made and screwing you out of a turn.

Band Of Heroes

Play Band Of Heroes

Feb. 14, 2013

Rating: 1

Considering how spread out your characters have to be, the hitboxes are pretty big. Makes any effort to evade attacks almost futile.

Glass Maze

Play Glass Maze

Jan. 19, 2013

Rating: 2

A floor would be nice.

Fort Blaster. Puzzle

Play Fort Blaster. Puzzle

Jan. 19, 2013

Rating: 2

On level 17, the round block has a tendency to roll down on its own, and even when it doesn't, it often doesn't hit with enough force to knock the man into the water.

Three Body Problem

Play Three Body Problem

Dec. 24, 2012

Rating: 0

It's amazing how fun such a simple concept can be with proper execution. Good job.

Berzerk Ball 2

Play Berzerk Ball 2

Dec. 21, 2012

Rating: 14

The problem with the "Learning to Glide" challenge isn't that it's too hard to keep the geek off the ground, but that there's no good way to knock him down to keep him from going above the game ceiling, at which point you can't redirect with a hellraiser.

Ultimate Waterfalls

Play Ultimate Waterfalls

Dec. 03, 2012

Rating: 3

The click to activate spouts don't add anything to the game other than the irritation of having to hold the mouse button while I'm waiting for the goal to fill.

Evilgeddon Spooky Max

Play Evilgeddon Spooky Max

Nov. 25, 2012

Rating: 18

How about not making us sit through the boss dialogue every time we play a level? It really interrupts the flow of the game, especially when I'm trying to shoot my way out of a horde of monsters when it happens.

Scaffolding Race

Play Scaffolding Race

Nov. 07, 2012

Rating: 0

You should make the decorative vertical bits a different shade of orange from the platforms. It's confusing because as it is, they look like walls. Also, I don't see how it's possible to get up the set of boxes and barrels that act as steps early on in the second level. You can't get enough speed to just let the momentum carry you up, and once you're up a little bit, the back wheel has nothing to sit on so you can get the front wheel over the top and continue.

Legend of Marilia

Play Legend of Marilia

Sep. 07, 2012

Rating: 2

I think I know how the guy in House of Leaves feels now. HOLY SHIT! GIANT KILLER RABBIT!

ASCIIvania

Play ASCIIvania

Jul. 23, 2012

Rating: 1

Yes, my name totally starts with a "Q". *shifty eyes*

Attack of the Evil Bunny Empire

Play Attack of the Evil Bunny Empire

Jul. 17, 2012

Rating: 0

The arrow cannon seems overpriced for how limited it's effectiveness is. The only things that tended to get in range were the invulnerable bunnies, and it can't hurt them while they're invulnerable, so... kinda pointless.

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