You finished it!?!? I'm very impressed. This is a prototype for a game I'm developing in Unity now. So it wasn't fully tested. I'll look into fixing the ending so that you can resume your game.
The 'difficulty' ramp is slight until you hit the giant stacks of metal boxes. Then it's very steep. Like, 'die in the same place 3 times in a row' steep.
Don't be afraid to put lousy enchantments on a thing that doesn't have a better one already - you can replace them later with something better. If you have a weak one and a strong one, put the weak one on in slot 2 (or put it on first and then the strong one).
Needs hotkeys to equip a complete outfit. Like, 'shift-A' to throw a dialog to ask if you want to remember the current outfit as 'a' or forget it. Then, pressing 'a' will re-equip that outfit. And, any equipment in an outfit is not 'junk'.
That would make this game much less tedious to play efficiently.
In Level 45, I think the blocks are supposed to be single-strength, not double-strength. They're so awkward to hit! Or if the X spell just hit the gaps in the X, or if we had a C-shaped spell that zapped the contained spot...
When the 'endless' mode says 'take as long as you want' it really means, 'we will be sending a disaster every few seconds if you take more than a few minutes'
You finished it!?!? I'm very impressed. This is a prototype for a game I'm developing in Unity now. So it wasn't fully tested. I'll look into fixing the ending so that you can resume your game.