I see they have their priorities straight on the last two levels - bongos and laser light shows are definitely among the first 25 things in MY creation!
The hardest part of this game is the fake difficulty of letting go of the mouse button before you reach the top of the window. If you wait too long, you need to get the mouse back in the screen, resume dragging, and take another pass at it. If you automatically released them upon reaching an edge, this would be terribly easy until very late levels.
When I click on Level 1, I'm taken to a blank level with 99 of every command stone, but I can't place any of them, and it says it's level 44, and no dibbles come and the king never attempts to cross.
I like the game overall, but I am not a fan of wolves and the narrow spaces. Bears, Bunnies, Mushrooms, and Snails? Fine. Challenging, fun. Even when they come in waves. But wolves that know to avoid mines? They just don't die but to shotgun blasts. Making them vulnerable to mushroom explosions would leave them tough but make them fair. As for narrow passages, what are you supposed to even do? Dodge past? Lure the zombies into the mine in your face that hurts you? Especially when you get a cluster of zombies pop right in your face in a narrow space. There's nothing you can do, unless you have enough shotgun shells. And it's not even a bigger challenge because you get hints off the side of the board.
Apparently this guy's ninja training emphasized that it's okay to grab rings, but grabbing ropes is worse than death. Also, if you grab a ring, jump through it and grab on again rather than jumping off of it. Nothing good is added to this game by making your position in respect to a ring mean something.