The metal zepplins are bullsh#t.
The boss zepplin was more BS. Enough bombs to kill a tower twice over? Same HP as at least FOUR normal zepplins? Comes onto the feild right after three other zepplins? Right after I've used the airstrikes?
This game isn't balanced at all!
What's your native language? Your grammer is terrible.
Also, don't stretch the text out vertically, it makes it hard to read. Just make it smaller, you don't need to fill the whole screen.
My only complaint is that it lags my laptop. Admittedly it's a three year old laptop, but there are so many partical effects going off that it doesn't take my input as fast as it needs to to be playable (I even turned the quality down and it didn't help much).
it's typically called w-a-s-d or WASD not ADWS.
Play button needs a roll-over state so that the entire area is clickable, not just the text (i.e. you can click on Play by having the mouse inside the loop on the P)
Interest rate vs. new weapon good against air targets.
TAKE THE WEAPON!
Machine guns (the first weapon) can also kill air, but have OMG too little health and damage to do so. WHAT THE CRAP!?!
Also: REPAIRING A TOWER SHOULD NEVER COST MORE THAN SELLING IT AND BUILDING A NEW ONE! This goes to you, machine gun $192 to repair.
Textile is the ball-sack. -- is my way of doing an extended hyphen. Works on every comment and forum system I've ever used EVER, but not in textile, because textile is "cool" and uses normal symbols as markup with no escape character.
One unit gets through and I lose?
Costs more (up to double!) too keep towers repaired?
Enemy units have longer range and do more (relative) damage than my turrets?
This--while the idea was cool (real real-world events?)--the implementation is bad.
...or doesn't switch. Like the guy who has the ball gets tackled *and is still the active bot* preventing me from picking up the ball with a nearby bot.