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DropkickMurphy's Comments

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Icy Gifts

Play Icy Gifts

Feb. 05, 2011

Rating: 0

Great game, a nice remake on an old usually very boring concept, very awesome. Only thing I could think of adding would maybe be a fast forward button? Hold down spacebar to increase the movement rate. That way when you're trying to get that three star rating you dont go out of your mind waiting for the ideal line up!

Collapse It

Play Collapse It

Feb. 05, 2011

Rating: 3

All things considered the music is disturbingly happy. I approve

Tasty Planet

Play Tasty Planet

Feb. 04, 2011

Rating: 0

Screw you Jupiter, SCREW YOU!

Flight

Play Flight

Feb. 02, 2011

Rating: 5

Was kind of a let down to find out that space stars dont work with the crane multiplier or the rainbow star ability :/

Mecharon 2: Survival

Play Mecharon 2: Survival

Jan. 22, 2011

Rating: 2

Great game, simple an fun, besides a few of the already noted issues, one thing Im curious about with the perk system, is wether or not a perk that doesnt specifically state "each level gives you X" is an incremental increase, or do you get the bonus only once you've put X/X points in?

Tesla Death Ray

Play Tesla Death Ray

Jan. 15, 2011

Rating: 2

Also a power recharge upgrade would be really nice

Tesla Death Ray

Play Tesla Death Ray

Jan. 15, 2011

Rating: 3

I love the artwork and the tweak in concept from this type of turret defense game but the upgrades are all wrong. Chain lightning should be an "affects all target in range" type of thing and then subsequent upgrades should increase the range, cause Ive yet to see mine hit more then 4 targets cause by the time you can afford rank 2 you're getting tougher enemies but not tons of enemies. The mini coil needs a tweak too. Its damage at rank one seems fine, its weakness is that it doesnt shoot very often, so rather then up the damage maybe make it a "miniature coil array" and each lvl adds another smaller coil increasing fire rate, with the end result being nearly unending bolts, but maybe dial back the power from what it is now. As an un-manned defense you should use it to kill stragglers and weaker units, it shouldnt be able to drop the big guys by itself.

Xeno Defense

Play Xeno Defense

Jan. 15, 2011

Rating: 0

A like the building progression, though keeping each step hidden kinda hinders you because you dont know whats the best path to go, you're just stabbing blindly which isnt good when your resources are limited. Also, you're basically forced to upgrade your weapon immediately or you get overwhelmed. Dont put in an upgrade system that lets you choose if you dont really have a choice.

Bat Country

Play Bat Country

Jan. 15, 2011

Rating: 4

Props for the fight club reference

Balls in Space

Play Balls in Space

Jan. 12, 2011

Rating: -2

Is lvl 21 just a troll? There's a quadrant that isnt used but a button removes the red blocks?

I Am An Insane Rogue AI

Play I Am An Insane Rogue AI

Jan. 06, 2011

Rating: 13

Great game, simple, yet challenging, but some keyboard short cuts, or key held toggling for abilities would be nice. A few times I went to go shut out a light and headshotted someone and ran myself out of cycles because of that

Tentacle Wars

Play Tentacle Wars

Jan. 01, 2011

Rating: -1

Was a great game till level 17, after that it just kinda goes down hill

Wizard's Run

Play Wizard's Run

Nov. 14, 2010

Rating: 1

Really needs a reset

Nuclearoids

Play Nuclearoids

Nov. 11, 2010

Rating: -1

My god, its full of stars!

Gravitee Wars

Play Gravitee Wars

Nov. 09, 2010

Rating: 1

So I fired a cluster rocket and one of the clusters achieved true orbit now my game is stuck ._.

Wizard's Run

Play Wizard's Run

Nov. 03, 2010

Rating: -1

Well was really fun till the enemies simply stopped appearing and the level never ended :/

Bunny Flags

Play Bunny Flags

Oct. 12, 2010

Rating: 2

Very fun game, but there are a few issues I saw. Firstly, it REALLY needs to be stated that money resets after every round. I was busy saving up hundreds until a few lvls in I realized I was getting bumped back down at the beginning of each round. Secondly, Engineers need love, most of what they get has a minor affect on the gameplay, where as the other two get major game changers. Maybe a new tower?

Rocket Science

Play Rocket Science

Oct. 05, 2010

Rating: -1

Fun game but more sensible controls would be nice, maybe arrows keys to move and asdw to rotate?

Creative Kill Chamber

Play Creative Kill Chamber

Oct. 05, 2010

Rating: 1

Making the "buttons" the exact size of the item they represent is a huge mistake

BigTree TopGun

Play BigTree TopGun

Oct. 02, 2010

Rating: -1

Very fun game, I like that everything is normalized, all bugs do one damage, all bugs give 5 gold, and I love that you can sell back additions for full price so you can play around a little bit. A couple things I noticed, first when you use a power-up (slow specifically) it puts the little old man animation over top of your cannon for a few seconds and it becomes very difficult to see where your aiming. Secondly, homing missiles seem a bit... well dumb. Most of the time they just fly off and dont come close to hitting anything

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