Nice game, I do however would've liked a bit more backstory as the game kinda implies that there is more to it than a protagonist running through rooms, especially his ghost-like power is quite interesting for a good story. Maybe this is the problems of an old man's mind suffering from serious brain deterioration. Also, I'd like how you can use the mouse to move the camera, but the current system feels a bit too sensitive. Maybe you could lower the sensitivity, or perhaps use a drag-drop movement feature like you see in smart phone games?
Overall a really nice game, but it could use some improvements for a 5 star rating: 3,5/5
Ok, to brake up the no badges posts, I shall try to make a decent reply: The game is very enjoyable. Amazingly drawn graphics, especially the opening picture made me quite exited to play this. The new continues attacks are quite interesting, to lose minerals as saved cities are attacked. For tactical purposes I would've liked to know more in what extent a barracks helps (% increase or...) Also, a way to call in the new waves (with money bonus or just the action points you would've recieved when waiting) would be nice. The decission in cities to attack is a good touch, I do, for story purposes, would've liked not to see future destinations just yet though. Just an empty, well drawn map would be nice.
Overall, great game. Not too easy, or too challenging. Really nice.
Wait, let me get this straight. It's cheaper to fly a 40000 kilogram rocket into a helicopter then to actually shoot it down with a 5kilogram missile? Sure.
4 stars for the game, 4 stars for the story, 5 stars for the music. Yes, I just gave you 13 stars and you very much deserve it! (let's just hope it won't bring as much bad luck as the kid had.)
Nice game, charming graphics and tune. It's very similar to all the other jump games made for smartphones. I'd love to see something new in this and makes this game a bit more special. Also, allow jumping through the sides of the screen. Other than that, charming game.
Great game, wonderful and wonderful endings. It gave me hope I will one day too obtain the power of flight. One question, is there a storyline tree somewhere, I'm missing four more storylines and I can't figure out how to get those.
[2/2] To continue from earlier: The mines in such an open field are a bit useless, maybe you could convert them to minebots, walking towards enemies in a certain small radius? Also, I'd love to place boxes for a low amount of money to guide the enemies a bit more and possibly cluster them when coming in big numbers. Last, but not least, could you add traps perhaps? Like an object that spawns poisoned clowds, poisoning every enemy walking through it. Same goes for a slow down trap. Besides that it's a good start, feels like its far from finished (epic storyline awaits), but definitely a good start.
Nice game, I love the elaborate attack options with different weapons and different attack priorities. Definitely a plus on that one. A couple of pointers: I don't have to see the upgrade message at the end of every wave. Also, on earlier waves the enemies arrive a bit slow. Any way to add a button for the next part of the wave? Maybe you could also increase the speed of the speed upgrade a bit. It's still a bit slow (not laggy). To be continued... [1/2]
Great sequel as we all expected, great graphics and there was quite some storyline for a game which doesn't aim for one. Overall a great experience, however, there were some bugs (sound turned on and sound turned off achievements not given as well as firestart 27x (though I had all 27 litten). You might want to fix those, until then: 4/5.
Where's the report a bug feature when you need it; The mute and unmute achievement aren't activated when I mute and unmute the sound. Yet oddly enough the jump while mute is noticed. Can this be fixed?
I thought I should just be upfront with you guys about the sweets.