The endless cave needs more walls. The majority of the upgrades goes to the skills with walls (wall run, wall jump) so when you enter endless cave, the only real thing one needs is double jump, which makes it a bit plain. Also, I agree with the overpricing, you might want to turn down the value or increase the revenue on the endless run.
Great game, also loving the hint system when loading. My only problem is that the levels load faster then I can read so a sort of 'press spacebar when complete' option could be nice. Especially if one can set this on or off in an options menu.
This could be a nice game, however, the controls are quite hard as in too hard. Remove the saltomovement, it's very hard to see where exactly you land. Also, enlarge the friction caused by the floor so you dont slide as much. It happened to often I simply sliding of the platforms when landing almost in a 90 degrees angle on it.
Resumed from last post. 3) Have some sort of purpose, preferably an awesome top hat. Everybody wants a top hat! 4) Make the signs a bit smaller, right now the signs are a bit colossal. They are good for the game, but ugly in design. You could even place them on some small stick so it's more of a sign instead of a painted wall (would look better as well). And new techniques could be imprinted from some sort of computer screen. 5) Do what you want, but speaks for itself doesn't it? ;) Lovely technique. Really nice.
The technique is working flawless. Now I assume it is a test for a bigger game so here are some things once it's done. 1) Make a checkpoint or make multiple shorter levels, prevents the annoying moments of failing in the last challenge and having it do all over again. 2) For a more puzzling experience make a sort of memory option in the gun so you can cycle through older techniques. It makes it more of a puzzle (have the coordinates appear on site).
I just died and pressed the submit button. It lead me to a room where I can't do anything but follow the link to your site. Maybe you could add a back to menu button there?
While the graphics are really fun and cartoonesk, the game, as others bluntly said it before, is not. It's a pain in the ass to keep clicking with your mouse to make him move, especially when it's about walking to the exit. How about asigning the left and right keys (or A and D), to make him move? Cause besides that the puzzles are ok. Could have a few more fun effects though, like you have in the intro where a box gets mad or you see something happen in the background.
I love it when you can replay older days to gain credits. Kinda like: 'I wonder how easy the killing would've gone if we had the weapons back then which we have now.' 'You know, I think we might actually be able to arrange something with those pesky humans to send less troops.'
Wonderful game, very interesting impression of life. One thing that's, tbh, a pain in the ass is the mouse control. Because you draw lines with your mouse above the map which then moves it along the rest, it makes it quite hard to time those lines properly, could you have the start position of the line moving along the map while drawing? This way you can time properly along edges, ramps etc. Besides that, good game 3/5 (4/5 if above is fixed)
Beautiful game, played it twice just for the sake of it. Maybe you could end it more with a conclusion though, something like, you've made these choices and this is the result: no wife, wife in different states. I don't know, haven't read the Greek mythology, sure you can come up with something.
Interesting game, control is a little unconventional but all right. There's just not much that keeps me playing, try perhaps create a little story around it. Also, could you make the aliens more alien-like instead of the current spikey bacterie-like image is currently's holding. Overall a nice game, but it needs some more work to make it more interesting 3/5