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Dutcher's Comments

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Running Fred

Play Running Fred

May. 06, 2012

Rating: 3

The endless cave needs more walls. The majority of the upgrades goes to the skills with walls (wall run, wall jump) so when you enter endless cave, the only real thing one needs is double jump, which makes it a bit plain. Also, I agree with the overpricing, you might want to turn down the value or increase the revenue on the endless run.

Running Fred

Play Running Fred

May. 05, 2012

Rating: 0

Great game, also loving the hint system when loading. My only problem is that the levels load faster then I can read so a sort of 'press spacebar when complete' option could be nice. Especially if one can set this on or off in an options menu.

Kill the witch, save the bit.. girl

Play Kill the witch, save the bit.. girl

Apr. 29, 2012

Rating: 4

This could be a nice game, however, the controls are quite hard as in too hard. Remove the saltomovement, it's very hard to see where exactly you land. Also, enlarge the friction caused by the floor so you dont slide as much. It happened to often I simply sliding of the platforms when landing almost in a 90 degrees angle on it.

Robot Programmer

Play Robot Programmer

Apr. 29, 2012

Rating: 4

Resumed from last post. 3) Have some sort of purpose, preferably an awesome top hat. Everybody wants a top hat! 4) Make the signs a bit smaller, right now the signs are a bit colossal. They are good for the game, but ugly in design. You could even place them on some small stick so it's more of a sign instead of a painted wall (would look better as well). And new techniques could be imprinted from some sort of computer screen. 5) Do what you want, but speaks for itself doesn't it? ;) Lovely technique. Really nice.

Robot Programmer

Play Robot Programmer

Apr. 29, 2012

Rating: 0

The technique is working flawless. Now I assume it is a test for a bigger game so here are some things once it's done. 1) Make a checkpoint or make multiple shorter levels, prevents the annoying moments of failing in the last challenge and having it do all over again. 2) For a more puzzling experience make a sort of memory option in the gun so you can cycle through older techniques. It makes it more of a puzzle (have the coordinates appear on site).

Fracuum

Play Fracuum

Apr. 28, 2012

Rating: 1

Ps. Is there a way to look at the achievements you've earned?

Fracuum

Play Fracuum

Apr. 28, 2012

Rating: 0

If you complete the game and keep going to the center you arrive at the start screen again... Brain hurt!

Fracuum

Play Fracuum

Apr. 28, 2012

Rating: 4

This Inception to the max! A room in a room in a room (in a room)^n I love it.

Silly Sausage

Play Silly Sausage

Apr. 27, 2012

Rating: 23

I just died and pressed the submit button. It lead me to a room where I can't do anything but follow the link to your site. Maybe you could add a back to menu button there?

Stealth Hunter 2

Play Stealth Hunter 2

Apr. 14, 2012

Rating: 10

'I was send by Jim', 'My name is Jim', it seems Jim clearly is the magic word when entering a unknown evil island.

NoNoSparks: Genesis

Play NoNoSparks: Genesis

Apr. 12, 2012

Rating: -2

Bongo Trirocetrops FTW! (24th puzzle)

Headless Joe

Play Headless Joe

Apr. 11, 2012

Rating: -1

While the graphics are really fun and cartoonesk, the game, as others bluntly said it before, is not. It's a pain in the ass to keep clicking with your mouse to make him move, especially when it's about walking to the exit. How about asigning the left and right keys (or A and D), to make him move? Cause besides that the puzzles are ok. Could have a few more fun effects though, like you have in the intro where a box gets mad or you see something happen in the background.

Tripod Attack

Play Tripod Attack

Apr. 11, 2012

Rating: 3

I love it when you can replay older days to gain credits. Kinda like: 'I wonder how easy the killing would've gone if we had the weapons back then which we have now.' 'You know, I think we might actually be able to arrange something with those pesky humans to send less troops.'

Passage of Life

Play Passage of Life

Apr. 09, 2012

Rating: 25

Wonderful game, very interesting impression of life. One thing that's, tbh, a pain in the ass is the mouse control. Because you draw lines with your mouse above the map which then moves it along the rest, it makes it quite hard to time those lines properly, could you have the start position of the line moving along the map while drawing? This way you can time properly along edges, ramps etc. Besides that, good game 3/5 (4/5 if above is fixed)

My Life is Yours

Play My Life is Yours

Apr. 09, 2012

Rating: 1

Beautiful game, played it twice just for the sake of it. Maybe you could end it more with a conclusion though, something like, you've made these choices and this is the result: no wife, wife in different states. I don't know, haven't read the Greek mythology, sure you can come up with something.

Space survivors

Play Space survivors

Apr. 09, 2012

Rating: 1

Interesting game, control is a little unconventional but all right. There's just not much that keeps me playing, try perhaps create a little story around it. Also, could you make the aliens more alien-like instead of the current spikey bacterie-like image is currently's holding. Overall a nice game, but it needs some more work to make it more interesting 3/5

Innkeeper

Play Innkeeper

Apr. 07, 2012

Rating: 147

One of my guests had a good point: This place won't survive a zombie apocalypse.' So, where's the weaponry upgrade?

Fancy Pants Adventure: World 3

Play Fancy Pants Adventure: World 3

Apr. 07, 2012

Rating: 2

Is there a key to reread the messages you've picked up?

Fancy Pants Adventure: World 3

Play Fancy Pants Adventure: World 3

Apr. 07, 2012

Rating: 1

Is it unfair if I rate this 5 stars for the opening and training alone? It isn't, isn't it... Ah, what the hack, I'm gonna do it anyway.

Kill the Heroes

Play Kill the Heroes

Apr. 06, 2012

Rating: 3

How the hell did they plant that attacking device in MY facility!

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