Wow, it appears to be mathematically impossible to beat my next opponent. I have the best equipment my current level will allow, and my knockback skill is useless because my opponent is faster than me. Also the fonts make my eyes bleed and the typos are making my brain bleed. This game needs a LOT of work.
So is there an actual deleted scene, or just a "secret" that tells you that a scene was deleted? DID YOU DELETE THE DELETED SCENE??? :O I'll agree with several other commenters here to say that the graphic and shadow effects are awesome, but the storyline and such leave a lot to be desired. I don't really see how Anabel can fend of a creature that just ate half a dozen of her friends, in the pitch black, with only a severed arm for a weapon. Nor how she survives several minutes of getting mauled by said creature while only getting "bruised up." That and the "random" humor quickly makes the game a lot less "survival horror" and a lot more "_Army of Darkness_ tribute."
My solution for the last level: p,10,11;b,7,9;t,1,9;t,3,11;b,11,5;m,13,11,90,1,jcrol;m,11,13,270,1,jorcl;m,10,13,270,1,luwwcdrolucdro;m,10,9,180,1,lcrolcrolwwcro;m,7,11,90,1,culodrwwwwwwww;m,4,9,0,2,llwcrrollwcrro;m,1,11,90,1,crrollcllorrww;m,3,8,270,2,orrwwwwwwwwcll;m,3,13,180,1,wwwwwwwwwcrolw;m,3,9,270,3,crolwww;m,7,5,90,3,wwwclorclorwww;m,7,6,90,2,lorwwwwwwwwwwc;m,14,4,180,2,wwwwwwwwwcdouw;m,14,5,180,3,wcddouu;m,12,2,90,2,wwwwwcru2odlww;
It's fun and I like the concept, but there are definitely some cities that are way, way, WAY too obscure. On a whim I looked up Broken Hill, Australia, which the game asked me to find. Its population is 20,000. You literally asked me to find a city half the size of my hometown halfway around the world. I'd like to see how many Australians can locate Beavercreek, Ohio.
I love the feel of the game and the humor of it. My one complaint is that it's just too easy. About the worst thing that's ever happened to me is that a tank or two showed up while my minions were still wielding assault rifles, but I still killed them with minimal casualties. Multiple difficulty settings and/or achievements would help to spice things up.
Yeah, I have to agree that the spawn problem is a BIG problem in an otherwise awesome game; I've had ships spawn right on top of me when I was holding still, so the "don't move around too much" strategy is moot. How about a split second or so of warning before a ship spawns? Short enough that you'd still need good reflexes to avoid a collision, but at least enough to make the game fair.
Join game...sorry, this game said it wasn't full but it actually is, please return to the lobby...HAHA JUST KIDDING YOU'RE NOT ALLOWED TO RETURN TO THE LOBBY!! SIT HERE AND ROT IN DISCONNECT HELL FOREVER!!!
Why am I only presented with five games, and only two aren't full, and when I click to join any of those two I'm presented with a message that says, "Unable to join game: No such game"?
I...I just don't know. I don't know why nausea has become its own game genre. The gameplay itself isn't bad, but I hate it when people resort to gimmicks like this instead of making the game itself challenging.
What is going on here? I get bombarded by a wall of text, then I get cut loose into a...thing. A thing that I apparently have to figure out on my own before the enormous wall of text (which I am apparently unable to ever read again) even becomes applicable, though it seems to have a lot in common with every other boring "life RPG" game out there. Yeah, sorry, the poor presentation has completely killed my desire to even give this game a fair try. Learn a bit about game and tutorial design and try again.
Ugh...you know, when a player beats level 5, it's probably safe to assume that they could beat levels 1-4 too, without having to make them actually do it to earn the mark on the level. Since, you know, level 5 is just any given level from 1-4 minus a few turret slots and floor panels. In other news, I've figured out that it's possible to clear levels 1-4 with 99 lives without ever buying a gun for yourself.
Um, bobbeh07, you are aware that right-clicking can't do anything other than bring up the context menu and has never been able to do anything else in the history of Flash, right?
Here's a relatively spoiler-free walkthrough if anyone's interested: A) Be really helpful. B) Be helpful except when it really matters. C) Be evil but suck at defending yourself. D) Be evil but be a little better at defending yourself. E) Be evil and crush your enemies beneath your, um...single tentacle.