This needs a more visible (larger and/or different color) targeting reticle. Further, the end-level transitions seem too abrupt. I miss more information on the weapons and upgrades, too (Percentage increase? Energy consumption? Damage per second? Heat generation?) A weapon cooldown upgrade would be nice, too. 3/5 for the feeling of unfinishedness, can be much better.
Please please ask someone to proofread your stuff. I mean it. Autofire is a must. With the amount of games on Kong, it is easy to get turned off to a game simply by cramped hand...
Dude. Would it kill you to add autofire? Seriously. I played for about ten seconds, as I value the mobility of my hand. Also, what's the deal with the madly spinning Earth? Good graphics though.
Two issues that, if addressed, would make this a definite winner: 1) save, or autosave; 2) lag issues. Seriously, it's not that gfx intensive that it should lag like this.
The clues are insufficient, you must guess instead of think and deduce. And that's bad (especially if you are to avoid civvies). Also, there seems to be a problem with the language. 2/5
No autofire? Surely you jest. Mouse steering is a plus, though, compared to the oodles of keyboard-controlled flier/shooters out here. 3/5, in part for the nice gfx.
You know, there's an invention called "mouse" and it's amazingly useful for fine aiming, among other things. Also, ever heard of "autofire"? Still, not too bad.