Good little puzzler. Some of the shooting levels need to be reworked, though. The element of timing is such that it's essentially luck based, and on the ones where you have to play ten seconds of the level before you get to the shooting bit and have to start again are extremely annoying.
Meh. Could have been great, but wasn't. Firstly, having the enemy as omnipresent gives no sense of being chased or having to rush. It's just 'there', however fast you go. There's no tension - having something just snapping at your heels, occasionally coming into shot, would be better. Secondly, the environment seems irrelevant. You don't use it, you just run through or over it.
A good aesthetic, good exciting combat, action packed and great fun. The 'strategy' section could use a little work (should be able to move units between friendly hexes), but it's obviously the best game that's been on here in months.
Such a shame it'll be beaten in the monthly contest by a poorly made, completely unoriginal TD game (Bloons 3).
Good effort. It looks sensational but, unlike most games with loads of particle effects, it's pretty easy to pick out units within it. The gameplay is standard for this sort of thing, but it's still entertaining, and a damn sight more fun than any of the TD/RPG rubbish that clutters up Kong.
Nice one.
I really want to like this game for two reasons. Firstly, it's pretty funny. Secondly, it gives you the option to turn the volume off before it blares techno music at you for the ten seconds before you can get into the game and hit the mute button.
But the gameplay's just... Not very fun. There's far too much time spent just watching balls bounce around a screen, waiting for the one moment when they'll line up just right. When there's loads of balls on the screen it's impossible to track them all in time before they've moved, so there's a lot of random clicking.
Good, well made, original shooter. It gets quite samey quite quickly, though. Having more 'inventive' power-ups than health, reload and LASERs would probably help that. Nevertheless, solid effort.
Heh. As entertaining as a 'avoid falling things' game can be, cutely drawn, with an amusing Pendulum-esque soundtrack.
Only thing I'd say is that the 'overdose' effects could be varied. Every time you went into the black it could create a different effect, as the single one the game has loses its impact.
The game looks good, professional, it isn't buggy... You're obviously a talented Flash programmer, so why create something as bland and generic as a tower defence game? There's nothing in this that hasn't been done a hundred times before.
It's not a bad puzzler, this. I think more of the levels could do with being a bit more complicated - involving a bit more lateral thinking. The combination of limited control and simple levels (like the first half) makes it a bit pointless.
Good effort, with a bit more thought in level design it'd be great.
Even by the standards of tower defence games, this is pretty unimaginative.
"The objective of this game is to defend your apples from the worms", the game says. 'Cool. Well, at least that's a bit different,' think I.
"Click on the handgun icon..." Hand gun? What? Handguns? C'mon, it's not -that- hard to think of something, y'know, worm specific. Crows? Moles? No, we have handguns to defend our orchard from worms.
Just... Fail, right at that point.
I've never played Advance Wars so I don't know what you've 'improved' from it. This obviously isn't an 'original' game, but you've admitted that so it's fine. From my perspective of coming new to it this is an extremely well made, enjoyable little game. 5/5
Cute graphics, nice aesthetic, good (albeit mis-spelled - should have two Ts) name, but... It's a fairly unremarkable, derivative game in itself. As somebody else said - I've seen better, I've seen worse.