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El_Bob's Comments

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IndestructoTank! AE

Play IndestructoTank! AE

Jun. 20, 2008

Rating: 0

Stupid music and no mute button, 1/5. What gives you the impression I'd rather listen to annoying, generic video game music than listen to my own?

Dino Run

Play Dino Run

Jun. 18, 2008

Rating: 0

I like a lot about this - the aesthetic is extremely cute and enchanting, the concept's amusing and intruiging. Couple of things, though... 1. In a 'run as fast as you can' game, it helps to feel like you're working with the landscape - remember Sonic? Out of one loop, onto a perfectly placed gradient, then into this... With DinoRun it feels like you're tackling an obstacle course - run, come into a cliff, stop, jump - it kinda lacks a feeling of 'flow'. 2. I think you could create a better impression of being 'chased'. When the music dies and the screen goes red it's genuinely panic-inducing, but it comes too suddenly. Everything's fine, then the screen goes red. It'd be better if the sensation was more gradual - like there was this thing creeping up on you. Nontheless, an endearing and fun game.

TBA 2

Play TBA 2

Jun. 06, 2008

Rating: 0

Simple, fun, and with a very nice aesthetic. Good job.

Tactical Assassin 2

Play Tactical Assassin 2

May. 28, 2008

Rating: 0

No mute button and annoying music - not getting played.

6 Differences

Play 6 Differences

May. 21, 2008

Rating: 0

Extremely good! Although as Kongregate's all about constructive criticism... The photographed levels work a lot better than the drawn ones (the swaying room with the hands, the astronomers), and I prefer the 'side to side' levels to the back to back ones - just looks a little odd. Also the 'no hinting on the last level' thing is fine, but only if you say so. You can't say something's an acceptable part of the game, and then make it unacceptable without telling the user. 5/5 regardless. Great stuff.

Chronotron

Play Chronotron

May. 18, 2008

Rating: 0

Would be a 5/5, but the glitches (misbehaving clones) make it incredibly frustrating. 4/5

Castle Crashing "The Beard"

Play Castle Crashing "The Beard"

May. 01, 2008

Rating: 0

It looks very professional, but a platform game, with one level, where you're running around hitting one enemy repeatedly? It's really not much of a game...

JigCircle

Play JigCircle

Apr. 27, 2008

Rating: 0

Simple and addictive - good choice of images too. Theoretically the concept sounds, well... Kinda rubbish, but I ended up playing it start to finish, which is proof that a 'casual' game has done its job. Needs (as someone said) an overall timer, and badges. Nicely done.

Doodle Defender

Play Doodle Defender

Apr. 22, 2008

Rating: 0

... OK, I've just found it. But you could have made the damn mute button easier to find, surely? I feel silly now. :)

Doodle Defender

Play Doodle Defender

Apr. 22, 2008

Rating: 0

I don't get it. You go through all the trouble of making a game, then fail to add a mute button? Thanks to that, I (and I'm sure many others) stopped playing your game pretty much instantly. It's even more baffling, when the 'music' is just a couple of bars looped again and again. Add a mute button, I'll change my 1/5 rating and actually give it a go.

Sonny

Play Sonny

Apr. 22, 2008

Rating: 0

Beautifully made, professionally put together, but... Where's the fun? *Click* gain experience, *click-click-click* attack, watch your character hit another character... Where's the fun in this game? I certainly can't find it.

Doeo

Play Doeo

Apr. 21, 2008

Rating: 0

Pleasingly mental, perfectly animated, bizarrely addictive, and it had the good grace to acknowledge the Katamari influence at the end there. Excellent job. One bug, though - on the 'language' screen you had the wrong flag for 'English'.

abstracta

Play abstracta

Apr. 20, 2008

Rating: 0

It's a promising start, but... First - 'Challenge' mode is too slow. Just takes too long for all the different powerups to appear. Something more like the free form mode would be better, a little more fast paced. Second - the best bit of this game are the powerups that alter the gameplay significantly (the 1942 and Pac-Man powerups), and the game could do with some more of them to better break up what's rather a simple concept otherwise. 3/5, but in my opinion if you upped the pace of the game, and threw a bit more variety in there, it could be full marks in my book.

BlueBall 2

Play BlueBall 2

Apr. 18, 2008

Rating: 0

Have to say I'm not awfully impressed. This concept has been done much better previously - this version is, as others have said, ugly and it runs very slowly. Adds nothing new, and so is just a substandard remake. Sorry, but 2/5.

BoomsticK

Play BoomsticK

Apr. 16, 2008

Rating: 0

Really enjoyed this! Simple, addictive, and the way the shot is realised is very, very satisfying. Could do with being a bit faster (reload times for the gun, walking speed) and the character graphics don't really fit with the whole visual scheme, but a really good effort. 4/5

SHIFT 2

Play SHIFT 2

Apr. 13, 2008

Rating: 0

Good stuff - built on the first very well with additional bits and pieces, but doesn't go on so long that you get bored with it. The medals were a very good idea, too. 5/5

Thing-Thing 4

Play Thing-Thing 4

Apr. 04, 2008

Rating: 0

When this much effort has gone into a game - and it clearly has, it's much more complicated and professional looking than most Flash games - I don't like criticising them, especially given I can't work Flash myself. Kongregate's all about feedback though, so... 1. The controls are slow and unresponsive, as is the gameplay. You shuffle slowly through the levels shooting at things that come into your vision. 2. The field of view is far too small - no room to manoeuvre. You can't do anything but blast away at things that suddenly appear at the edge of the screen. This also means that the screen's far too cluttered at any one time - you're surrounded by the bad guys standing very close to you and then it's just click, click, click. 3. The limited ammo for the weapons can get annoying, especially given you have to 'swap' rather than pick up all guns. The overall impression is of a game that's too slow to be fun, too awkward to control, too cluttered to work out what's going on.

Boxhead: The Zombie Wars

Play Boxhead: The Zombie Wars

Mar. 29, 2008

Rating: 0

It's undoubtedly a very professionally made, good looking game, but... It's impossible to aim effectively. I appreciate that there are 'hordes' of zombies so you shouldn't need to be that precise, but surely aiming with a mouse cursor would be much easier? Also, I can't really see the point of this 'defence' mode. You stand there, a number of turrets make 'boom' noises, you may live through it or die. It seems to be complete chaos with very little user input required.

Thing-Thing 2

Play Thing-Thing 2

Mar. 26, 2008

Rating: 0

Completely baffling. Why would you not have a mute button? I quit as soon as I realised there wasn't one.

The Fancy Pants Adventures

Play The Fancy Pants Adventures

Mar. 21, 2008

Rating: 1

No mute button, not going to play it.

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