Could be good, but so many of the levels are very poorly thought out. You can see what the designer wanted you to do, but it's easier to blast the character through the air with your bombs rather than using any of the things provided by the level.
Just... Goddamnit. It doesn't save what level you're on - hit the wrong button and quit out at seventeen.
Aside from that, it's good. Kinda generic - there's plenty of games out there on a very similar theme - but still enjoyable.
But the level save thing is very, very annoying.
It's a perfectly fine shooter (and, at least, more fun than the bloody stupid RPG/TD games that litter Kongregate), but it could do with more variation and an auto-fire button.
It's well made - the physics are fine, the presentation is engaging - but I think you got the difficulty curve wrong. I found it too hard to keep my interest, and seemingly the most minute of changes would be the difference between a hit and a miss.
I think you've got a good game here, but the level design needs to be more careful next time. 3/5.
It's the thing about adventure games, isn't it? Running around clicking on things is never, in itself, fun. The only way they can provide enjoyment is by being engaging and well written. 'Inquisitive Dave' proves this point by sucking so hard I turned it off within five minutes. Just because it's a Flash game, doesn't mean that lazy fourth-wall-breaking dialog and descriptions for everything will do. Not funny, not interesting.
Got to 80,000 points without losing any health and got bored. Given this game seems to go on for so damn long, it would have been sensible to make it more challenging and interesting as you went through, rather than the same thing again, and again, and again... It wasn't perceivably more difficult at 80,000 points than it was at the very start.
The controls of the ship (i.e. the lack of momentum) feel unnatural. After a while the amount of objects on-screen gets confusing. The game doesn't bring anything new to the 'asteroids' party. The busty blonde co-pilot is pointless and tacky.
I'm afraid it's dull and unoriginal. Further, bullets only register if you click 'on' the target - you can aim behind a target, and somehow the bullet passes through which, as far as I know, isn't how bullets work.
I’m pleased enough to see something here that isn’t another tower defence game or dungeon RPG, but this is brilliant anyway. Extremely original, simple to work some levels are bloody complicated, addictive, the art’s perfect – well done, 5/5 from me.
Except level thirteen – eh? I finished it but I’m not entirely sure how.
My only criticism is that without any momentum, the steering of the ship feels a bit un-natural. Aside from that it's fine, although it doesn't do anything that many other similar games don't already do.