i am thoroughly stuck at level 10. partly because it's a small map with lots of monsters, so my team gets swarmed and wiped out before they can get a single kill!
i really hate those helicopter enemies-the ones that peek out from the side and shoot lasers! why? because the are damn near un-killable!you need a damage power-up (the fist) or a max-power special (the Space) to kill them, nothing else has ANY effect! not even the sword or the dash attack!
Yes, these enemies are designed to not be killed. They dodo not blink like other enemies on hit and also register a "ching" sound effect to let you know they are armored and meant to be dodged. Thx for the play :)
here we go again: "we are sorry. video no longer available". so NO PINATAS AT ALL UNLESS THAT IS CHANGED!
congratulations on ruining a nice game with BROKEN advertisements! you've set a new low for bad gaming practices!
i already see a problem, or at least an annoyance, that Royal Squad 2 had: there are 7 classes, and you can only have 5 soldiers total...really frustrating.
wow, that's weird: i'm doing the "unstable curse" challenge, and some of the random spells are from different wizard types! i mean, i had a Necromancer spell and a Demonologist spell equipped at the same time!
to clarify: upgrading max pop only gives you ONE space per upgrade, but everything else gives you multiple spaces per upgrade...more spaces at higher evolution levels!
i just can't handle this...a different micro-game for every attack?!
actually, the problem is having to choose for all 4, then do them, so i can't keep track of which character does which type.
ok, that's seriously annoying that the new "anti-particle" mini-game didn't reset when i did a "big crunch", so i'm still stuck with the same lousy position, with NO chance of scoring better!
so, thanks to the "suggest a deck" function i have a talisman that gives +3 attack and health to all Earth-type monsters...and NO Earth monsters to use it on...i mean, i have no Earth monsters IN MY ENTIRE COLLECTION and it still "Suggested" that talisman!
Yes, these enemies are designed to not be killed. They dodo not blink like other enemies on hit and also register a "ching" sound effect to let you know they are armored and meant to be dodged. Thx for the play :)