ouch. i feel dumb. you need to ACTIVATE the "checkpoint" IN the "prancing pony" area to resume a mission where you left off, if you use the MAP you will be restarting the mission-which RE-RANDOMIZES the area! no wonder i wasn't making any real progress!
ok, i can NOT get the "zero deaths" achievement to work. at least 3 Times i got infinity without using galaxies, boosts or sacrifices, and STILL don't have this achievement!
damn confusing clock puzzle...1150.
and the "official" walkthrough link goes to a page OVERFLOWING WITH OVERDONE ADVERTISING! including advertisements that INTERRUPTED THE WALKTHROUGH VIDEO ITSELF!
this challenge is MUCH worse than i thought: "cast time helix 10 times". why is it so hard? because Time Helix gives you a bonus but resets all your mana buildings AND YOUR LEVEL! so it's probably going to take another whole DAY to rebuild enough to cast it a SECOND time...
you know what, i'm done. goodbye. i can't take any more of this. IF i had any ITEMS it might be interesting, but i need about a MILLION TIMES as many mysteries as i currently have to unlock that, and i'm lucky to double in a day... enough.
drat, this is annoying: after evolving, suddenly had only 1 cook space,1 army space, and one research space. do of course i upgraded, now i suddenly have 8 cook spaces, 6 army spaces and 6 research spaces...and my max population is only 22, so i CAN"T BREED WITHOUT LEAVING WORK SPACES EMPTY! ant it would cost 7 TRILLION to upgrade max population, which will take forever with cooking production of only 33 million!
oh, that was confusing: i'm doing the "wizard squad 2" challenge, and i was wondering why my pet level went down...the fine print says "replaced by a new pet of equal EXPERIENCE". apparently different pets require different amount of EXP to level up.
so far my biggest complaint is that i need to pick up items and carry them all the way over to the market in order to SELL them! you don't need items in your inventory to use them in the kitchen or the smelter...
oh, the real problem is that the part of the display that tells what the current "time distortion" value is does not work properly! it only shows it for a few seconds after it changes.
this challenge is really frustrating, and i haven't even really gotten started yet...i'm trying to do the "vision of the future 2" quest: "cast stabilize the flow while time distortion is more than x9".
first, i need to get my Hero level to 109, which apparently is going to take A THIRD DAY to accomplish (yes, i started this challenge yesterday), and second, i can't even get "time distortion" up to x2, because almost everything resets it: collecting a Void Entity resets it all the way back to x1, casting ANY other spell resets it to x1...WHAT THE HECK?!
THIS is why i left after Chronomancer was introduced-because his "compressed time" gimmick prevents half his spells from being used AT ALL!
i feel i should add this to my previous comment: unlocking the lightning weapon in the shop is MUCH harder that completing the main quest! so getting it that way REALLY got me ahead of the game!
wow. thanks to the "crafting" gimmick, i now have a laser weapon and an auto-aiming lightning weapon...neither of which i have unlocked in the shop yet!
might as well not even bother with the shop!
this is annoying: after canceling a challenge, i now have a new "feature": a big box that says "lose a reset, returning to the start of the reset" and if i click on it, i INSTANTLY lose a bunch of progress for NOTHING! how can i get RID of that?!
i give up. that double-move triangle is simply too hard to handle. i simply don't see any way to beat level 21 without using extra double-blocks.
it reminds me of a game, i think it was "time for cat", where the object was to prevent the "cat" from reaching ANY edge space. it had RANDOM starting boards, making it pure luck.
minor bug: while doing the sixth challenge, the prices shown are completely wrong. for example, it says i need "4e7" to build 10 8th dimensions, but i have "10e57" and that's not enough!
It should be working again now - there were some changes in how to send a message to Unity through Kongregate, and I wasn't aware of this. Sorry about that.
Added to my TODO list. It probably wont make next update (as that's tomorrow), but I'll get it in soon.