Wow. At first it felt like awkward mobility, slippery, but the combat system is solid. We even have attention to per-frame/interrupt minutiae, like any legit fighter should. Looks like a decent flash artist did story delivery (dat opening) and any Eleven can tell this is different from tacky, unauthentic ninja flash shovelware. It's feels localized, in fact, but with a decent translator for once. I regret delaying badge investigation, 5/5.
Is this DONE? My "How to Play" just flickers through the pages in a buzz, the only out from the shop is to the main menu, which usually skips wave selection, and now I seem to have perma-mint'd five kids that won't spawn. I'm sure some of this is flash's fault, mind.
I don't mind the sponsored badges so much as your marketer-riddled server queries. It's a big list I block, even on local games. Fortunately, whitelisting bloodrealm.com and back-polling got the game working soon.
Spatial mapping is good for the brain, at the core it has the paths of "thinking ahead" decisions and such organizing. The game delivers a nice stretch, well done.
Tried whitelisting remote loads/scripts to edgebee, cloudfront, 6wave, tried turning filters off entirely, unloadable. These sponsored badges are tiresome, quit putting games inside cages.
Props to devs for tweaking the game. Protip: Abilities removed from the bar keep cooling down. But the three core spells and two mid ice ones were plenty for me.
lol, noob tips. Protip? Left hand on 'p' key. Oh, but don't ruin the game, it's a great design and the exciting gameplay deserves love before/after the badge.
Devs are better off saying nothing rather than mocking the ancient invention of Communication, a sequel presents you opportunity and instead you force crap troops on us even harder. Might've gotten a mediocre's 3/5, drops to 2.
Well, I hope you enjoy the story!