Spent most the game jumping in place+inch. Turns out the exploit for a poorly designed "challenge" pays double when "your path MUST be reversible within 3 seconds" kicks in.
Don't be slow. Abandon uphill matches. Later on, between regenshield spells, power wells, and long-range symbiosis, you can viciously vendor-hop your way around with zerg saplings. Rotate active members in the long-range support farm to continue growth. Neglect survival in lieu of the regenshield spell, note damage reduction caps at 90%.
I'm sad to see trivia and mind-reading of developers (okay, "unfounded interpretation leaps") once again associated with intelligence more than processing and logic. Game itself is nice.
Thirty seconds in, first fight. Scene background is flipping the **** out. Attacked once, then all commands went unresponsive. Game is buggy alright, other comments seem to echo that.
Dude. When "40% of revenue comes from 2% of players, who spend >$1000", it's only logical what direction the game will go, what model they'll use. Gotta make the dollar do something so whales keep forking out. Hell, I'd do the same thing as a dev. And don't give me **** about the numbers, if you haven't heard of the powerpoint by now this conversation is beneath me. The rest of you? http://www.scribd.com/fullscreen/84728657
Progress comes from fixing and improving as a result of criticism. Progress does not come from putting devs in your mouth. Obscure references have little to do with either.
The gameplay itself is perfectly adequate and Shadow Snake 3, while not an award-winning 1000-hour development masterpiece, is reasonably enjoyable and deserves better than the 3.2 born from bads who want their victory delivered from outside and not within, as Confucius would put it.