By zone two, I'm thinking of JRPG BGMs from the SNES/PS1 era, pleasant stuff. The whole team did good, and it's well-optimized, 30-60 smooth for many players I expect.
Happy to hear it runs well for you! It definitely has some performance issues and glitches on a lot of computers, but we've made everything much faster and smoother for the next one. Happy flying!
Later on form two rows, high and low edges, alternating ATG/ATAs. Your chain lightning is best aimed at the highest concentration, which is to say the center. Towers will clean up the fringes you aren't zapping.
The strategies for both swarms and bosses often involve wall sliding, yet getting mouse snagged is extremely dangerous. A bigger game resolution would've allowed for an inaccessible anti-snag buffer area.
The damage of collisions is pretty unimpressive - at least after you compare to the insta-reset spin of collisions. Such terrible designs stands out among the game's overall good design.
Minor issue, but "Job's done" is in the way, add a 500-1000ms hold duration (looks classy with progress bar) or have it dragged out on a slide tab or something.
Happy to hear it runs well for you! It definitely has some performance issues and glitches on a lot of computers, but we've made everything much faster and smoother for the next one. Happy flying!