These vehicles have great mileage, after you run out of ammo you can do seventy-two hours of doughnuts with a full tank. Seriously though, if every level is "do laps for ten minutes" it might make more sense for fuel to be the strategic resource. More sense than allowing only 1000 HP's worth of ammo against a 9001 HP army, anyway.
I'm supposed to take out entire armies single-handedly, why am I only bringing enough ammo to break a couple windows? Am I storing it in my POCKETS? Screw this shit, let my character get out and win this war using a broken bottle since he can't bring more than a shoebox and can't remember air support's radio frequency.
Excellent concept. D3 downgraded their backpack tetris, while you've gone and made the process into a GAME. It feels kinda lightweight, but I suppose there's only so much fluff you can add with bells and whistles, it was probably a speedy creation, but more than those cheapie 24hour exhibition jobs.
The old-style typeset on the intro scrolls is fitting but somewhat illegible, not the first flash game I see do that, best to add a little size or contrast rather than use gray-on-parchment.
Difference games are usually pretty unappealing and unoriginal gameplay that have to be carried by the story/art, and I guess you succeeded. There's a couple of blurry shading differences I didn't really approve of due to the slightly smeary appearance of the art, a normal and typically harmless result of tablet/software.
It's a damn shame I'm so badge-directed, I'll normally miss gems like this. The three-row system with 0-turn adjusting is better than some traditional setups. The writing, story, and characters aren't super revolutionary, but still pleasant and more filling than most games. The mother/earthbound flavor is delicious. The TCT RPG will probably never have badges, and never get the recognition it deserves. Meanwhile, I haven't even finished Mardek...
I hate attempts at "deep" that are really just vague and hollow rhetoric to provoke a profound assessment. That's not art, gaming or otherwise. This isn't the same though, there's actual thinking spoken here. I don't care if it's truly epiphanic philosophy or whatever, your writing had tangible substance, not just a pile of symbols, references, buzzwords, etc. that pretentiously imply a game (or any art) is "deep". [TLDR]: Maybe you wrote well, maybe you didn't, but at least you wrote.
"kingdom rash" = Kingdom Rush, "bison in candyland" = Burrito Bison, "someone touched my gems" = Don't Touch My Gems, "zombie apocalypse" = Half the games with 'zombie' tags
[Bug] My room service stopped at 164 requests, I managed to jiggle one then all of them loose and functional after resetting, reassigning, reprioritizing, a day off, etc.
Finished game, waited, surfed other tabs, waited, submitted score, hit kong button, neither functioned, waited more, surfed other tabs, came back and refreshed page, waited, refreshed again, came back an hour later and refreshed again, still no badge.
Oh, but the game was neat, I don't think BiaW had an exp/spec system.