I could see this being a rather awesome turn based game, where each turn you pick an element or cast a spell, it would just need a few "counterspell" to screw with your opponent's elements before they get a chance to string together whatever spell they were going for.
You can't imagine how proud I was of my little villainous sheep when he came back from mars with 5 time machines. It even counted as having produced them.
I gotta say, Dark Blood is my favorite character. Mostly because his ultimate completely counters the ultimate of the at least four of the other characters (by resurrecting all the units their spell just massacred).
It seems this game has a rather unconventional lose condition. If you have a multicolored deck, and if your hand is full of cards not belonging to your main color that you don't have enough power to cast, you'll be stuck increasing your main color power over and over unless the opponent uses disrupt or a card with a similar ability.
I glitched on the on the brink challenge. My patience aura stayed in play far after it should have been, and then as if the game had realized this they left play and the turn passed to my opponent while I was casting restoration (to see if it worked at all). This caused me to be unable to pick blockers because the prompt for restoration was still up, and I couldn't cast it at all. The weird thing though, is that the prompt stayed even after the match had ended, forcing me to reload the page.
I like how if you let your solutions that tried the malevolence engine's patience but still work run long enough, it accepts the answer anyway but yells at you for incompetence.
There's something oddly hilarious about a man in pajamas and slippers with a halo and an apocalyptic staff walking into a bank and killing every demon there.