wtf with the time limits and "hurry-em-ups"? Instead of being fun, this game was a frustrating race to make sure I didn't kill everyone TOO fast to collect my money.
One last request after the update: customizable keymapping? It would be much more intuitive to me if the mouse button was strafe and space bar was the bomb...
Good, mindless fun ... really annoying having to reload every time you switch weapons, even when weapons were fully loaded before. Otherwise, no complaints
I like the keyboard/mouse coordination here, actually, but the control scheme needs to be customizable. Another minus 1 for the email harvesting -- seriously, wtf? 3/5 for now
if the game starts and music is playing, and i load a save that has music turned off, the music keeps going and there is no way to stop it! please help!
Stop making games with music and no mute button! Agh!
Also, it supposed to keep going, or is it intended stop saving your level after level 7 so you have to start from there every time? That's what my save is doing, and it's getting old much faster than it would if I were actually progressing...
Love the game, but it's killing me not to have snap-to-grid or something better than just eyeballing. It would be nice, too, to finish the design and click "submit" rather than having the game decide when I'm done. It's fun, for sure, but the perfectionist/completionist in me is agonizing over every level that gets "mostly" finished...
Just pop a repair hammer before the sun goes down and you'll be able to salvage those "almost perfect" rounds...all that matters is that your castle has full health at the end of the day