The crazy cooldowns make upgrading my skills feel more like a penalty than a benefit ... would really like an auto attack option so I'm not just holding down the '1' for the duration of every battle.
I felt like the usability would be enhanced if clicking on a piece moves it, and clicking empty space rotates the view. The spacebar/toggle button is usable, but I found it rather unintuitive and cumbersome (not to mention making the game unplayable with just a touchscreen and no keyboard).
The game is fun enough, but it feels like a tremendous time sink ... there's so much micromanagement and having to click through multiple menus for every task that I can't really play while doing something else, and enough sitting here staring at the screen waiting for things that I wish I *could* be doing something else. The middle ground between a fully interactive game and an idle-style resource management game is just an exercise in frustration.
I'd rather have a puzzle platformer with some puzzles in it rather than simply trying over and over again to get a flawless execution with very flawed controls...such lag!
As much as I appreciate not having to deal with the confusion of trying to dodge a bullet then realizing it was mine, I would still like to be able to see my own fire
Possibly unintended design flaw: a dead squad gets a quarter experience and replayed levels give none, therefore you cannot fully level your squads if you don't play each level perfectly the first time.
The vertical element with heroes and defenders climbing all over giants and other things was a very cool dimension to the game, for sure. The lack of a real conclusion or major boss left me feeling a little underwhelmed, though.
I HATE tutorials that don't give me any options. I don't want to drink that health potion right now, or spend gold on the exact same top I am already wearing. It's one thing to show a new player how to play the game; it's quite another to just do it for them.
Revisiting this game after six years of improvements is simply painful. Apparently at one point I thought this deserved three stars...I was a foolish child
With Erica's Battle Fury maxed and Selene as the leader, I could spam heal basically all of the tough spots, especially useful when combined with Dark Side. Any of the other three provide decent AoE, but I finished the game with Ray (I guess I'm partial, being an engineer myself). Fun times!
I'm playing with arrow keys on a tiny tiny screen ... why in the world is focus dependent on having my mouse cursor physically obscuring part of the game?
I was playing along, having fun, cleared out the whole mausoleum except for one bat ... and he gets stuck on my head. Can't run, can't hit him, jump into the water, still there, dead from full health in three seconds flat. Screw bats, man.