I'm not a fan of games with a forced 2-hour tutorial, but the other extreme would be dropping you into a game with zero explanation of the premise, the goal the purpose, or the mechanics of the game whatsoever
I wish there was some kind of "ARE YOU SURE" confirmation when spending all my starting gold on trainer upgrades that lasted about five minutes until my first reset. Is there an option to simply delete and start over?
For level 21, start by using the switched to arrange the blocks into a one-cube wide chain (3 straight blocks on each end, at right angles to four straight blocks across the middle). Then you should be able to see all of the red lines and rotate them into place fairly easily.
There should be a hidden bonus for clicking all the "wrong" pieces and making the puzzle match the original artwork.
That said, if it's already been implemented, I'm pretty sure I'd never have gotten them all right anyway...
Day 572: Unlocked and fully upgraded literally every piece of equipment and technology in the game except the candy drill; still unable to unlock "Powerful Red" achievement. FML
Fireball at spell level 0: 7 second cooldown. After 25 spell levels, each granting 0.2s reduction, fireball has a cooldown of ... 5 seconds. Shenanigans.
I don't know how many times I accidentally got too close to the stairs before exploring a floor ... basically every single level, with no way to backtrack. Boss fights are boring, moving around is way too slow Could be a fun game but there are a lot of annoying gameplay issues.
The arrow keys are so much easier to use than the mouse to control the characters. If only there were keyboard equivalents to the next level and kill zone, I could play the game without having to jump back and forth...
Hello geek, We should have spacebar or enter implemented to continue after a bonus kill, if that does not work however please let me know and I will look into why it may not be working.
Could be a really fun game, but take away my ability to control my own fuel consumption and choose which vehicle I actually think is best, and it's just a repetitive grindy chore.
Awesome game, great job listening to suggestions and making it better! My only thought: it would be really great for the minimap to show connections between rooms I have already visited, so we don't have to backtrack so much when clearing a level and looking for the exit.
Adventurer's log: Day 44 at level 14, and just watched my experience counter click over to 99%. Ascension remains fixed as a tempting prospect, but the idea of leveling up is more scintillating yet. Oh, how long it has been since my last "ding!" Turning back now is not an option...
Apparently the high scores don't keep track if you leave the game open and idle but chat is disconnected (ie playing other games) ... I got to level 14 and 18 bosses with only 3 monster kills!
https://imgur.com/a/NClmPHu (spoiler alerts) full game map :)