Fun, simple concept, but extremely frustrating to keep clicking and miss the falling bombs from a little bit of flash lag. Gets old after a while; the more you upgrade, the harder it is to catch the stupid things
Pretty blatant flOw ripoff ... I do like the named areas and creatures to discover. The longer creature with more arms should move faster (like it does in flOw); travel is so slow and boring like this
Objectives are a little confusing ... do I get a higher score for taking a longer route? Or the most efficient route, or ending up with the most energy, or what?
Some kind of bug, when a bouncing ball gets squished it doesn't always reappear properly; I'm not sure if the ball comes back invisible or if that makes the outside walls "dangerous" but on several occasions something happened that made me lose lives when I shouldn't have.
Pretty fun game, a little cumbersome interface in that you have to exit to menu too often (next campaign level, restart speed/accuracy challenge, etc should have options from the same screen). I was a little disappointed that 80% of the "achievements" were simply firing each gun too many times, rather than actual fun challenges. Warm-up, autoclicker, take a nap, lather, rinse, repeat...
Overall well done, would love to see the physics and guns from this game applied to a bigger game, or more challenges and achievements added.
Pretty fun, ran into more than a few impossible situations, including a track headed into a mountain before I had explosives. Needs a way to deselect a track piece, a pause button, and save/continue! Not a bad game once a little polish is applied...
...also also, it doesn't save my options so I have to hunt down the mute every time I'm forced to refresh the game. Could be fun if it wasn't so annoying...