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geekahedron's Comments

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ZunderFury

Play ZunderFury

Jan. 21, 2010

Rating: 3

gaahhhhh died in lvl 28! this *is* impossible -_-

Endless Migration

Play Endless Migration

Jan. 07, 2010

Rating: 0

Turn off homing beacon and also rabbit's foot, and the beorgeoisie is MUCH easier to get...

Higher!

Play Higher!

Jan. 07, 2010

Rating: 0

Fun, simple concept, but extremely frustrating to keep clicking and miss the falling bombs from a little bit of flash lag. Gets old after a while; the more you upgrade, the harder it is to catch the stupid things

Four Second Fury

Play Four Second Fury

Jan. 07, 2010

Rating: 0

MUTE BUTTON?!

Ragdoll Avoider

Play Ragdoll Avoider

Jan. 07, 2010

Rating: -1

not really ragdoll physics ... and for crying out loud give us a mute button

Kongregate Avatar Creator CONTEST

Play Kongregate Avatar Creator CONTEST

Jan. 07, 2010

Rating: 0

s/got shot/shot himself/

Bubble Tanks Tower Defense

Play Bubble Tanks Tower Defense

Jan. 07, 2010

Rating: 0

Love the BT games and this is a fun game, but wtf with the crippleware? Why does the kong community allow it?

ef the game

Play ef the game

Jan. 06, 2010

Rating: 0

Pretty blatant flOw ripoff ... I do like the named areas and creatures to discover. The longer creature with more arms should move faster (like it does in flOw); travel is so slow and boring like this

Stones masters

Play Stones masters

Dec. 30, 2009

Rating: 0

First rule of making a game with music/sound: MUTE BUTTON!

Mass Attack

Play Mass Attack

Dec. 30, 2009

Rating: 0

Needs to have savesd progress or level select... annoying to go through the first easy levels every time I play

Prizma Puzzle

Play Prizma Puzzle

Dec. 29, 2009

Rating: 0

Objectives are a little confusing ... do I get a higher score for taking a longer route? Or the most efficient route, or ending up with the most energy, or what?

Motherload

Play Motherload

Dec. 29, 2009

Rating: 0

always liked this game ... but no, don't do the lame demo thing

Aether

Play Aether

Dec. 29, 2009

Rating: 1

MUTE. BUTTON.

filler

Play filler

Dec. 29, 2009

Rating: -1

Some kind of bug, when a bouncing ball gets squished it doesn't always reappear properly; I'm not sure if the ball comes back invisible or if that makes the outside walls "dangerous" but on several occasions something happened that made me lose lives when I shouldn't have.

Creeper World Training Sim

Play Creeper World Training Sim

Dec. 29, 2009

Rating: 0

Mute button needs to remember to stay muted between levels, and while it was a fun short I hate partial/demo games on kong.

The Gun Game

Play The Gun Game

Dec. 29, 2009

Rating: 0

Pretty fun game, a little cumbersome interface in that you have to exit to menu too often (next campaign level, restart speed/accuracy challenge, etc should have options from the same screen). I was a little disappointed that 80% of the "achievements" were simply firing each gun too many times, rather than actual fun challenges. Warm-up, autoclicker, take a nap, lather, rinse, repeat... Overall well done, would love to see the physics and guns from this game applied to a bigger game, or more challenges and achievements added.

Smoking Kills

Play Smoking Kills

Dec. 17, 2009

Rating: 0

Snipers don't shoot with the barrel sticking out the window...

Rail Pioneer

Play Rail Pioneer

Dec. 17, 2009

Rating: 0

Pretty fun, ran into more than a few impossible situations, including a track headed into a mountain before I had explosives. Needs a way to deselect a track piece, a pause button, and save/continue! Not a bad game once a little polish is applied...

Infectonator!

Play Infectonator!

Dec. 14, 2009

Rating: 0

...also also, it doesn't save my options so I have to hunt down the mute every time I'm forced to refresh the game. Could be fun if it wasn't so annoying...

Infectonator!

Play Infectonator!

Dec. 14, 2009

Rating: 0

... also, how about a "replay" or even "main menu" button at the end? A game should never lock out the user to force a page refresh

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