No big deal, but the costs of Block Line and Jump Power seem a bit out of balance. It doesn't seem to make sense to be able to build all block rows well before one can even jump up half the screen height.
There is something to this game that I might come to like. However I cannot seem to figure out how to avoid leaving lots of gaps on the map, which of course stalls all progress. I would recommend an additional tutorial for this.
Could you perhaps consider adding a progress indicator to the achievements indicating how close we are to complete them? As it is I find it quite hard to tell what best to aim for next.
I must be missing something about this game, but so far this seems to be the same as Bushwhacker without the scenery, puzzles etc, i.e. everything that made that game interesting.
@Cactus_Llama Not sure if this is the same you are experiencing, but I see a similar problem when I already have another Unity game running. Once I close the other game though, this one displays fine.
I saw the the devs comment below about auto-clicker no longer being required after one reaches the second champion. What I am missing is how is it possible to do that in the specified 1-2 days? I seem well short of the knowledge points that seem to be needed.
Another thought, laFunk: I find it frequently hard to tell if I am clicking where I want to click since there is so much going on on my screen, and yes even after I make my warrior look all golden.. :).. How about giving us an option to select that determines if clicks heal one of the heroes or attach one of the monsters, after which you could completely ignore the coordinates of the click? Could be random or whoever needs heal most and for monsters whoever my warrior is currently attacking.
It would be nice to know which equipment is new in my cluttered inventory. How about highlighting all stuff that was added since the last time I checked? I have seen that work well in other games.
Am I guessing correctly that equipment quality is ordered as golden > purple > blue > white? I am trying to find a way to more quickly delete stuff without having to think much.
One concern I have with this game is that I cannot really tell if or if not I am doing well. Given this there does not really seem to be a point for me to ever Unfold. An expanded mission system or achievements would probably help a lot.
@Phestus: You can destroy your own buildings. Red button at the left of the build window. That said I have the same problem with the attackers just having a block party in front of my barracks instead of attacking anything.
Bug report: The game frequently gets stuck in the attack screen even after accomplishing the objective. As far as I can tell that is so because the pathfinding algorithm gets one of the attackers or defenders stuck in a corner and can't get him out. It seems like it is always looking for the shortest connection irrespective of obstacles being in the way.
This is intended. I wanted players want to gather coin for upgrading jump power when they can see upreachable line of blocks for now.