I wish the game would not keep getting me stuck so often in situations where no matter where I click my character refuses to move without any indication as to why.
Sounds like a crash to me, sorry about that. If it happens again could you PM me the error log from the browser console please. right click -> inspect -> console and just send me a big ol message with all that spam.
@TopCog One other approach to the missing muse cursor problem could btw be to darken the background and/or adding an option to reduce visual effects. The latter could perhaps also help reduce the fan noise on my old laptop a bit.. :)
Lost my save file somehow and while this game started out interesting for a while I don't see myself starting over. Perhaps consider adding a button to enable players to manually save or export.
To perhaps address Forceline's comment below to some extent, once we have NG+ warped a number of times the limited quest cooldown times are in my opinion too low now. At least I feel bad about warping ever again now as there always is a limited quest waiting to be done.
I really liked this game, except for the rather large amount of clicks required to upgrade stuff near the end of the game. How about some x10 etc switches?
If you hold left mouse button on any upgrade button, an upgrade sub-menu will be shown, where you can choose to buy using 1% of cash, 10% of cash or max (x10/100 isn't as useful, we feel that buying using percentage of cash is more convenient). We've redesigned UI a little and in the next build there should be "normal" upgrade amount buttons (and ability to sell upgrades).
There isn't much benefit and in fact it quickly gets much harder. That said you do get another yellow orb after completing NG+ and there is of course an achievement related to that.
@viperbr: Yes there is, as it is the only row you where you are not allowed to absorb red orbs. That said the yellow orb multiplier does seem to accelerate quests further.
Minor nit: It would be nice if the percentage on the boss/hero health bar would be update as health is lost. This as it sometimes is a little tricky to judge who would die first. Of course this only matters for close fights, which are rare in this game.
It's nice to see a flash idle game again for a change after the many many recent Unity games. At least on my computer flash games perform much better for some reason.
I know somebody had mentioned this earlier, but how about allowing the troops to beat up the bosses after they finish their opponents? And perhaps vice versa, although given how strong the bosses are right now that would probably make no practical difference.
In new game+, the time machine is capable of absorbing power orbs (not all boosts can, but most), thereby increasing the bonus. Click once on a slotted orb, and two buttons should appear. One is the absorb button. Hover over it will explain a little.
Could you perhaps consider an option to turn off the notification popups at the top right? After playing for a while they don't provide any value anymore and given the lag their animations take a lot of time, each time.
Every time I have to refresh or restart my browser I loose my extractors and only the very first troops (whatever they were called again). Looks like the game does find my save file but misinterprets the content. Would be nice if this could befixed
Sounds like a crash to me, sorry about that. If it happens again could you PM me the error log from the browser console please. right click -> inspect -> console and just send me a big ol message with all that spam.