Wow. It's People Bobble! Nice! And yes, agree with Killed By Dante - best game of its type I've found. Not my favorite genre, truth to tell, but well done. You've actually made a game of this type that I can enjoy! Nice graphics, good concept, excellent execution.
With the others... this is pretty easy, and the words repeat too often. It's a nice idea, but I think it needs more development. Also... what's the deal with the blue boxes? What are they for? What do they do? And what are the rules for time bonuses and score multipliers?
Interesting game. Nice graphics. Combining items was kind of annoying. I knew what I wanted to do, but I had to keep clicking and clicking and there was no indication it was doing anything until suddenly it did. As others have mentioned, the navigational arrows are really hard to see. It was also ambiguous as to which number was for the kid's room. I thought NR might stand for "No Room." Also not sure why you're not allowed to view your inventory until you get the map. And someone else mentioned the confusion with using the flashlight. So... a lot of little things that could use attention, but it is a cool game overall.
It's really hard to see that you've done anything until you upgrade your power several times. Everything just looks white. Maybe you can increase the shading?
Very nice graphics.
Could use some standard TD features:
Upgrading towers.
Deleting towers.
Canceling tower selection.
Game speed control.
Ability to send next wave early for a bonus.
Info about enemies.
(Also, obviously, some of the tower information needs to be filled in. Preferably before you click to select it.)
It's definitely a promising start. But I think you'll also want to see if you can find some way to distinguish it from all the other TD games out there. Not easy, but worth a thought...
Good concept. Looks nice. But it's hard to play. Took me forever just to get through level one because I had to get it exactly right. Not sure of the point of the lives system, either, since every time you run out you get to restart the level with another two lives. It's a good start, but it needs work.
Nice game. Good concept. Fun, simple execution. But the "special: lights" levels are really annoying. Having the lights go out to make things more difficult is one thing. Having them randomly flicker that quickly is a bit much, IMO.
Nice game. Good twist on a simple classic. Two, actually, if you include the countdown on the food boxes. Can be a little dizzying sometimes, though. Still... good job.
Is there any difference between this and Gateway I? http://www.kongregate.com/games/struma/gateway-i I'm through the first couple puzzles, and if there is any difference, I'm not seeing it...
"Spider-:), Spider-:). Does whatever a spider can. Collecting coins? Sure, why not. Floating mines, what else ya got?"
Seriously, what else ya got? Villains? Navigation? Backgrounds? Anything?
It's kind of simple, but for what it is, it's pretty good. I like the hand-drawn look of it.
Probably a lot harder with a touchpad, but then, maze games generally are.
And it teaches you patience. If you start getting too cocky or too worried about making the shortest time, you're likely to start cutting corners and making mistakes.
Well done.
Nice job on the graphics update. Really smooth. But I'm not sure it's worth the price - losing screen size and having impenetrable black walls on either side.
On the other hand, the radar is kind of neat, and the updated stat tracking, too.
But we've also lost story mode. And there's no way to turn off the music.
All in all, Indestruc2Tank remains the better game.
As for running out of fuel in the middle of a combo... I can understand being frustrated with that, but it just means you have to think strategically. I kind of like it that way.
Original, fun, addicting... Love the humor at the bottom, too, when I have the attention to spare for it. It does take a little while to get the hang of it, as others have said, but once you do, it's very cool. Great job!