Still getting the super tower bug (and I loaded the game after the patch). Level 4 upgrade is listed as $0, but taking it reduces money to 0 and keeps it there. Thing is, one well-placed multishot tower is nearly enough for most levels. Two or one and a super tower seem like enough for every level so far.
Zombie Bommshine? Interesting. Still needs a bit of polish. Would be nice if you pointed out the on/off switch to start the next level. Took me a while to find it because it just looked like part of the border. Not sure why you have to click an extra time to start the next level. And the awards take up too much of the screen. They should be transparent, and should auto-close more quickly.
It's got a good look to it. Nice variety of enemies. Good length. In some ways, it is an improvement over Monstars. But it's missing a very important element. Death vs. Monstars lets you freeze your firing angle. Without that, it's much harder to aim, especially while dodging.
Cute art, smooth gameplay. A little too bloody for my tastes, but at least the blood doesn't linger. Don't see too much that's original, though. Would be nice if sound options were improved - something more than on/off, preferably with an option in the pause menu, and really preferably with an option in the shop. Little button in the corner amidst the action is not the best. Speaking of the shop - it'd be really nice if you could see a gun's base stats, especially before buying.
Nice start. Graphics and set-up. But it needs a mute button. More importantly, mission goals need to be better defined in some cases - I wouldn't have known who the assassin was in level 3 if not for the walkthrough. And I don't understand why he'd be the only one to react to the set-up shot.
Interesting. And inventive. Also kind of short. And I'm pretty sure that when I opted for the 10% score penalty it actually took 20%. I have mixed feelings about the control scheme. It definitely takes some getting used to. And the timing on the pulse has to be exact, which can be pretty frustrating.
Wow. Nice twist on the "spot the differences" genre. Amazing graphics. Love the way they move in and out. The fact that the floor and ceiling don't count takes a little getting used to. And it'd be nice to be able to mute the sound effects as well as the music. Also kind of wish it was longer. Still... very very cool.
Very creepy. Well done. Door puzzle was cool. But... there is absolutely no reason why words like "cliffs," "trees," and "poppies" should have apostrophes in them. (It's a pet peeve of mine.)
It's like that old game show, Card Sharks (I haven't thought of that show in ages)... only without any of the tension, color, or personality. Way better than anything I could put together, for sure, but doesn't seem to have much to keep me playing.
Nice game. I like the look and style, and it's good exercise for my vocabulary. One major problem for me - the pause button doesn't work. It brings up the sound options and the "resume" button, but the spiders don't stop moving.
... Okay, definitely needs a "restart level" button. So that when you're flying along at "incoming death" size and you swallow a nice big asteroid only to find that there is a mine *hiding inside it* and then immediately get hit with two missiles before you even stop flashing (a period when you can't gather more mass, but can apparently still get smashed to pieces), bringing you down to the size of a rock in a span of about two seconds, you can just hit the reset button instead of pointlessly trying to navigate amongst the impossibly huge rocks around you.