I really wish there were a better way to sort comments. Stupid ones that try to be funny are left on top, while insightful ones like DKW001's get downvoted and buried by other equally pointless comments like Nicecoolguy0's "LOL funny voices". I guess I ask too much, for a system a'la Slashdot. Anyway, mediocre game, since you only need 3 of 4 to win, always forget range as ammo management is much more time consuming than the other stats.
Out for months and only a little over 2,000 folks with the badge. Closer to an impossible, eh? As many times as I've come back to try again, it is just a ridiculous requirement for a hard badge, considering the amount of luck and random bounce built into the time.
No score count on survival mode? No thanks on the hard badge. As others have said, you may as well go 3 ninja/1 fairy or other to win. Anything else just doesn't seem viable with the very limited upgrade system. Maxed speed and attack don't feel maxed at all. Thematic and all for the time of year, but there are many other games that deserve badges over this...
Wow, it's astounding that people's comments get rated down for criticisms of the game that could be useful for the next iteration, yet rate up stupid comments that are simply there to try and be funny.
As others have echoed here, this game is far too touchy for the level of precision needed to get the hard badge. It simply is not fun, and as GenericJoe says perfectly, it is artificial difficulty.
Thank you samlee101 for pointing out - right-click and click play if you want the badge without playing through this pointless "game". Easiest badge-of-the-day ever!
Unique, fun, simple and yet mildly challenging. The way the levels all tie in is great, the simple graphics work well, and the enemies are surprisingly varied for how simplistic the game is. Badges don't hurt either. Just long enough to satisfy, but not too long to bore or burn out. 5/5
A few things that I've seen noted but want to reiterate. Teammates aren't very good, and there is nothing you can do about it. Team upgrades or a chance to control other players would be nice. Skills don't seem to help at all. Maxing my power stat through training and throwing shoes on feels just as weak as when I first started. Energy drinks are prohibitively expensive, and energy is just a RNG-tweaker to give you additional shots/passes. When intercepting, if they don't make the pass (regardless if you block it or not) possession should change and you shouldn't be penalized. Could be a really great game, but until then, 4/5.
Why is an almost completely luck-based game getting a hard badge? Pyramids with pretty graphics and a nice layout doesn't make this worth spending time on. I guess Kong has to make money somehow. 1/5
No grinding + not actual Minesweeper rules (seeing all tiles around you would be a better implementation) + absurd difficulty for being "normal" = not very fun.
Too tedious to run back and forth without a better map that increases the visibility of color doors or allows zooming. Also, the damage-to-level curve seems way too shallow. I feel like early areas are still challenging because it still takes 2-3 shots to kill anything. The different spells are all just for novelty as their damage doesn't really change much, although the spiked elemental orbs were a good idea. Too much emphasis on platforming and avoiding obstacles, rather than exploring; it's as though this game can't decide which genre it wants to excel in and just takes a mediocre stab at a bunch of them.
Some really stupid ideas in this one. I think this series has run out of fun; should probably focus on something new, at least the Achievement series had some really interesting ideas and fun gameplay added to the most recent version.
Would have been nice to see weapons level beyond 5. As it stands now, with just a few minutes of grinding you can max out two or three of the weapons. I assume there is also a low player level cap, which would be unfortunate. The RPG elements feel too limited because of this. Combine that with the "premium shop" and this game that on paper would be a 5, comes down to a 3.
The RPG elements feels too limited because you THINK there is a level cap? Well, once you complete the campaign once, you can replay it with additional 5 levels to all weapons and 50-60 more character levels.
To echo what mikerspd said quite eloquently, if your levels are so prohibitively unintuitive that you felt the need to include a "pop-up" to go to the walkthrough after just a few retries, you probably didn't design the levels very well. Thankfully though, there was a walkthrough so I didn't have to suffer through the mediocre rehash of the series for the badge. 1/5
Considering one of the admins says "we know will do well" - even with 3 badges and a gimmick reward, the game sits currently at a mild 3.59. I gave it a 1/5, it offers nothing new to the genre, the menus are slow, the game itself is frustrating, and some UI improvements could be used. For instance, why do we need to pull the bow back every time? If we could just make small adjustments to the cursor position, the game would actually be tolerable. Anyway, the point is that better games are out there that should be badged over this.
No erase makes this game not tolerable to play. That, and that sugar particles are so sensitive to slope. I think of one of the early iterations of this style, Paintball: The Game as being much better about handling slope and minor errors in drawing. 2/5
The RPG elements feels too limited because you THINK there is a level cap? Well, once you complete the campaign once, you can replay it with additional 5 levels to all weapons and 50-60 more character levels.