The difficulty is too much for this to be fun. I will struggle through it for badges but overall it's got a few good levels but a lot of frustration. 3/5
It seems like a crude version of Anti-Idle: The Game that just doesn't have much to do. It's functional and fun for a little while but I'd prefer the other game. 3/5
The theme seemed to be in artwork only. Triangles shooting triangles didn't feel like I was infringing copyright or destroying lawyers. It is too repetitive though as others have said. Move and shoot. I also feel the movement should be reversed. When I push left, I want to move left, not move right. Definitely would benefit from some upgrade paths and different levels and enemies. A functional start at least. 2/5
That was perhaps the coolest interpretation of the basic principles of Bejeweled I've ever played. The visual effects and additional 'power gems' made it pretty fun compared to the boredom I find playing Bejeweled (and assorted ripoffs). It's still not going to hold my interest for long but the theme fits great, the sound is interesting in the background and I was pretty impressed upon reading the description expecting another crappy ripoff. 4/5
Indeed I like the addition of the extra characters but they need to move a bit faster. It just didn't have quite the same feel as the original game in a bad way. 3/5
This game was a lot cooler than I expected it to be. A lot of different types of levels where some different strategies apply. Perhaps this is isolated to me but there was a lot of lag when shooting more than one at a time. Everything was slick other than that with a bunch of unlockables and goals to work towards. I'll admit though, it's a bit more fun getting them bugged out on platforms and watching the pain meter go through the roof! 4/5
Those are some extremely sensitive platforms. Bump them a little and they freak out! The game isn't a whole heck of a lot of fun since similar concepts have been done much better but it's a good, functional start. Needs some different types of levels rather than just different sized blocks on the same rehashed level. 3/5
Yep it's a functional start but having to refresh the page for more levels is really annoying. The smiley does move very slow and it's just not that interesting or deep. Perhaps make multiple level paths and upgrades to make the smiley move faster or have a different power or two to give this some depth. 2/5
Indeed, not being able to drive off the streets is a bit unrealistic. I would like to see the controls and UI cleaned up with some upgrades and different objectives thrown in. It feels like a cheap blend of Crazy Taxi and GTA2, not doing either particularly well. 2/5
If you 'know it's crap', why would you subject us to deal with it? Granted, I could have just passed over this game but with a description like that, you're asking for 1/5 from people. Here's mine. 1/5
There isn't anything unique here and the physics are a bit strange. Sometimes popping through platforms for a second, and the jumping feels a little awkward. It works as a game but overall isn't that interesting or innovative to play. 2/5
Let me paraphrase the description for you - "Run and Jump has no unique properties or artwork with no fun to be had. I hope you don't laugh too hard because I put very little work into this but wanted to upload to Kong because I'll be cool that way." 1/5
Tab, space, tab, space, tab, space -> repeat for 1 minute -> win. Don't upload tutorial games since you'd have to be dumb to believe they're going to get higher than a 3.0 on Kong. 1/5
Perhaps exciting for a young child, find-a-number just isn't very fun to me. Especially since, as SnowmanX said, the picture is of a quality where it's easy to spot something number-esque and be penalized for clicking. 1/5
Start -> Programs -> Games -> Solitaire. Where I can right-click to send cards to the Ace area, pick a variety of options, don't need web access to play, etc. At least this game works, I guess. 1/5
The entire game is trivialized by right-clicking at the start point, moving your mouse to the end point, then left-clicking. It is minimally functional, lacks innovation, and isn't fun at all. Your first game is an alright start but you need a lot more work before you have something Kong-worthy. 1/5
Here is a good game but becomes frustrating. It's a unique puzzler with a great theme that just isn't for me. I'd agree with Da_Devl in that it'd be nice to see the whole puzzle with a zoom out feature or minimap of some sort. 3/5
It was a decent game actually. Like Canabalt with the ability to redo everything. That removes all challenge though since you can rewind nearly infinitely. 1/5 though for the immediate badging and blatant pay-out for badges scheme, especially since it doesn't even have a 3.0 rating.