It's an ok game, with the art style being the only thing that sets it a tiny bit apart from other games of this sort. It could use a couple more levels, harder bosses (more attacks coming at you, higher HP for the smaller pieces, lower HP for the big piece), and seriously use better sound effects. This was the first game I remember muting because of how annoying the fire and pickup sounds are. Ships should also have all their weapon slots by default.
Drak, you must be new to gaming, but that's called a rush. It's the point where you throw away strategy to speed up the game, or maybe you throw away strategy because you don't like thinking... anyway, games are about fun. Card games are about thinking. First, become good at the game, and later you can use brainless strategies if that's what you feel like doing.
You should tone down all of the colors on your menus, that's not good for the eyes. The game itself works fine, but it was aiming pretty low. A million things exactly like this exist already, so you should try something new next time. 2/5.
So why is sacred pact (20 soul cost, +2 gold/sec, green) literally a downgrade of dark merchant (15 soul cost, +2 gold/sec, gray)? There's a ton of other issues with the game, but I think they've been covered in part or whole, so I'll just nitpick. :P
I wonder why the rating is below 4, it's a great game. I haven't had any issues with lag. It makes Path of Honor look like the complete trash that it is, and hopefully that developer will learn a thing or two from playing this, but the rating is only 0.02 higher so far? Yeah it lacks in story, but makes up for hugely in gameplay, and isn't that what we're here for?
From what started as a fairly easy but enjoyable game, turned more towards platforming in the end. However, the last level dropped the entire point of what gave this game any identity and instead went full precision-platformer, causing my deaths for the game to about triple from frustration, and my actively trying to jump to my death at times. 2/5 instead of 3 or 4.
I don't like to give non-constructive criticism, but seriously? Did you actually have anyone play through this before publishing it? It feels like a game people have to waste more time beating than it took to develop. Shit, naming/giving stats to the weapons and writing all of that banal dialog probably took longer than designing this circle strafe gameplay. Next time, use your brain, and realize that if your game is effing boring, that you should change something about it.
Either my save was wiped, or your developer button just destroyed my save. Anyway, doesn't matter since I finished the game/got the badges, but it might be something to look into.
The big guy/small girl fight wasn't so bad as warrior/paladin. I had my warrior stun the girl, and my paladin heal her when she got too close to death. As long as she didn't buff and the big guy wasn't enraged, it was only a matter of time before I won.
Doghunt, did you ever see the tips ALL OVER THE GAME that say if you don't understand something, check the game library? First number is how many dice are thrown, second number is the number of sides on the die. Like 2 normal 6-sided game dice rolled would be the same as 2d6 in this game, unless you've never played a board game in your life, which wouldn't surprise me, with your attention to OBVIOUS detail so noticeably missing.
One really annoying thing about this game, is while replaying it, some of the levels make you go "Wow this is stupidly hard. Did I just get lucky the last time I beat it?", or maybe that's just me. That's no fault of the game though (I suppose), concept is great, graphics are just what they need to be. Replay value, fun, but it could use some more levels/maybe an editor or something. 4/5
I actually got bored of Love pretty quickly. In my short time with it, I found it to be simple, shallow, and ultimately pointless. Pleasant while you're at it, but it feels like a complete waste of time after you're done with it. Good thing the game's no representation of real love. 3/5
This game's pretty good, and has potential, but some things need work. First, there's not much reason to try to scan/search/etc when you'll probably want to check every box anyway, second, there isn't much reason to bother with ranged weapons until the end of the game, they usually do about the same damage as melees, and at a much higher cost. Also had the 'monster was supposed to be dead but stayed with 0 health' glitch, and isn't the riot shield supposed to block against the bee stunning? If not, the stunlock of the bees should be addressed.
Nice enjoyable game, but for a puzzler it was way too easy. Either it was so good that it felt like I've been playing 15 minutes, or I've really been playing 15 minutes. Only the last level took any actual planning.