Mouse control? I'm playing on a laptop and the touch pad won't move the gun. Assuming it works with the mouse, I'm giving it a 2/5. You've got to have some sort of "game over" screen and a way to get back to the main menu and start again.
lvl 10 -- takes dmg from meteor/comet/lightning, wave & bomb arrows. Rail on him with whatever you have. When he gets to attacking range, he raises the axe, leaving his belly exposed. Hit it with normal/fire arrows. He takes his helmet off before pulling axe from ground. Bomb arrow to the face & he falls. Hit him with anything other than bomb until he gets back up. Repeat until he dies.
The more I play it, the more underwhelmed I feel. The side quests are killing me. "Collect 20 cactus skins"? I've killed at least 20 cacti at this point but have only one skin. Each time it tells me I was unable to harvest the skin.
Fun, but the last level lagged hardcore for me. Also, it's too difficult to pick up the colored plants. I don't know if it's a matter of jumping too late or being slightly off to the side, but it seems like I'll get it one time and then hit the next one almost exactly the same way and miss it. Also, it says those flowers are required to pass the sections, but it never states the actual number required. I think I passed each with at least 5, so it's not that hard, but still -- such requirements should be made known.
I like this game. I wonder, though, about the different types of towers. Instead of having the weaknesses/strengths system, I'd have liked to see the conventional TD towers like slow, poison, and splash. I'm also curious about the armored creeps. It seems like it takes a ton of shots before their health even starts to drop a little. I mean, by the time the towers would have wiped out an entire wave of normal creeps, they're only just killing the first of the armored wave.
Too simple and, at the same time, too hard. The colors come randomly and there appears to be no reliable strategy that can compensate for the fact that you have 8 slots but 10 colors.
I think the problem may be that every time you play he's expecting you to make a Cosmopolitan. Therefore a Mimosa, a G&T, or just an OJ on ice gets a bad reaction. Because while they might be perfectly fine drinks, they're terrible Cosmopolitans. How do you get another target drink?
"Simple" tutorial is an understatement. It's only the basest of explanations and in no way prepares you for the actual gameplay. And the one minute time limit leaves little chance to get the feel of things. I didn't get a single match the first time I played because I had to get a sense of how the pieces moved. Maybe if you had different levels of difficulty. For example, an easy mode in which potential moves are hinted at, or at least starting off with a grouping that needs only one more block to make a square.