by the time the third map starts, it's pretty clear the AI can see your cards and is cheating. 4 matches, every single hand played the exact right card, no mistakes. that never happened in the first or second maps. this game had possibilities, but cheating AI takes all the fun out of it, and multiplayer is dead.
..yup, further investigation has shown this change has entirely destroyed the economy in this game. before, there were hundreds of pages of goods for sale, now? less than a couple dozen. You've really decided to destroy this game. Don't know why, but whoever told you this was a good idea is not terribly bright. It's already too late to change it back. You've scuttled your own project! wow. gotta hand it to you, haven't seen an own goal like that one in quite a while.
really don't like what you've done with the minimum trade prices in the shop. It was near impossible to sell anything BEFORE you made this change, now, nobody is going to pay 3 crystal for low level items, whereas before I could at least have a tiny change of selling a low purple for 1 or 2.
Game keeps kicking me back to "start menu" for no apparent reason. Also keeps removing me from fullscreen every time something changes on the screen, a battle is won/lost etc. Seems pretty buggy at first glance.
"Still broken? Hmmm... thought we'd fixed that. No one mentioned this bug for like 2 weeks now :( But actually, we ARE thinking of changing it from 18 days too ;)"
If I had to guess, since you apparently are asking me to, I'd say your system has a problem with people across datelines from where your server is. I'd hate to think it's something as simple as that, but I grow weary of your backhanded attempts at trying to highlight my complaints as if they were irrelevant.
We reply to every single bug reported through the in game bug reporting button. Not entirely sure why you think we don't :/ But I digress, the hyperspeed bug should be fixed in the next patch for ALL levels :)
"We're you on level 5-1 perchance? If so, we know of this bug. If not, can you let us know more about it using the in game bug reporting button? Thanks !"
No, tested on multiple different levels, with diff characters. All show this behavior after your last update.
primary skill boost for each class (def, power, skill) do not last long enough to warrant using them in tight battles. Length of duration should be doubled.
getting this odd behavior after the last update: half the time, my framerate drops really low, then occasionally, it speeds way up and my character become hypersonic nearly. never happened before the last update. changing settings appears to have no affect on this behavior.
We're you on level 5-1 perchance? If so, we know of this bug. If not, can you let us know more about it using the in game bug reporting button? Thanks !
login day tracking still broken. logged in yesterday afternoon, and this morning has reset back to 1 again. why don't you just change it to consecutive logins so you don't even have to try fixing your daily login clock? 18 consecutive logins, period, should be sufficient for you anyway.
Still broken? Hmmm... thought we'd fixed that. No one mentioned this bug for like 2 weeks now :( But actually, we ARE thinking of changing it from 18 days too ;)
"You're trying to get 2 missions out of a 10 minute buff? Ambitious :)"
Uh... not if you take the buff 2 mins before you end the previous mission. the buffs rarely last me until the end of one mission, so I take another before doing the final boss in a lot of missions, then start the next mission. It's hardly ambitious, but it SHOULD tell you that you made a mistake shortening the durations to 10 mins. you're going backwards instead of forwards.
Actually, we make the decisions based on what's best for the greatest number of players (from our oceans of data we have). Is it the best for you? Seems not, but we can't please all the people all the time :(
I take it from the lack of commentary this game is not attracting enough interest? damn, i really liked the artwork and concept here. better do some advertising!
...also, and relating to how long maps take to load... either change the temporary food/spirit buffs to simply last for one entire map, or else suspend the timers until a map is fully loaded. some maps take several minutes to load, and your 10 minute plum wine buff is eaten into quite a bit before the map finishes loading.
suggestion: please make it so at least SOME map data is stored on local machine after the map is played once. It simply takes too long to load maps, and storing the data locally at least once the map has been played once should speed things up significantly. I know you do this if one plays the same map repeatedly, but why not do it for ALL maps?
We reply to every single bug reported through the in game bug reporting button. Not entirely sure why you think we don't :/ But I digress, the hyperspeed bug should be fixed in the next patch for ALL levels :)