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Ichthyic's Comments

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Outernauts

Play Outernauts

Dec. 25, 2012

Rating: 2

I keep finding these bowls of stuff that is supposed to protect against poison (you can make the same thing in a lab), but I don't see any way to use them on my pets. where are they in inventory? how do I apply them? tired of paying to not be poisoned all the time.

Forgotten Chronicles: Pagoda

Play Forgotten Chronicles: Pagoda

Dec. 25, 2012

Rating: 4

the joins in the pipe puzzle need to be redone better, even in your solution, it still doesn't look like they actually connect. make it so when you get a good connection, it clicks into place or something.

Developer response from stahooo

Ok, we add some code into pipe mini game, now each pipe will pop into right place if previous are in their places. Thanks for suggestion.

Forgotten Chronicles: Pagoda

Play Forgotten Chronicles: Pagoda

Dec. 25, 2012

Rating: -1

actually, that's the 4h level password I guess. anyway, I wrote it down *exactly* as it was given, and it doesn't fit in the box. it's one letter too long.

Forgotten Chronicles: Pagoda

Play Forgotten Chronicles: Pagoda

Dec. 25, 2012

Rating: 4

third level password: reminiscences does not fit in the box for entry! It's too long!

Developer response from stahooo

Thanks, we fix this bug, now you can enter full password.

Forgotten Chronicles: Pagoda

Play Forgotten Chronicles: Pagoda

Dec. 24, 2012

Rating: 0

how does the "chest with strange valves and pipes" work? pipes don't seem to hook up to each other or anything else; looks like and old "pipes" puzzle - get the water from A to B, but I can't see how to even work it.

Developer response from stahooo

Each pipe must be over previous, and under next. You can see scheme here: http://ja.gram.pl/upl/blogi/927110/img_wpisy/2012_50/9.jpg

Forgotten Chronicles: Pagoda

Play Forgotten Chronicles: Pagoda

Dec. 24, 2012

Rating: 6

so far. more of an adventure/puzzle game than rpg.

BattleCraft

Play BattleCraft

Dec. 24, 2012

Rating: 8

enemy animators ALWAYS respawn, mine rarely do. fix this.

Waraxe

Play Waraxe

Dec. 24, 2012

Rating: -2

sorry, but it's boring as. seriously, with all the games that have come before this, the programmers should know better than to put out this inferior stuff.

Happy Halloween

Play Happy Halloween

Oct. 28, 2012

Rating: 0

*yawn*

The Grinns Tale

Play The Grinns Tale

Oct. 27, 2012

Rating: 0

fun game. Needs: 1. pause during battle ONLY so you can scroll through your huge inventory to find the potions you need. 2. the ability to swap subjob options during combat, so when you're set for fire-based enmies, you can then swap when the next wave has shockers. 3. resource/item trading market. 4. random key drops. 5. guaranteed 1 paramin per day on login. random paramins drop rarely.

Wizards: Puzzle War

Play Wizards: Puzzle War

Aug. 24, 2012

Rating: 2

for those knocking "bomb"; perhaps you didn't notice that it also takes out shields? imagine looking at a nice 12 tile combo... and your opponent has a shield up. well then, bomb him first, and then do your combo. for those who say why not just use double move instead... you forget that you would take damage on the first tun against the opponents shield. with bomb... no damage.

Wizards: Puzzle War

Play Wizards: Puzzle War

Aug. 24, 2012

Rating: 0

if you can save up 30 mana to use a double move twice on the same turn, why not? usally most of the good tiles are used up in the first double move, so it would be a total waste anyway 99% of the time.

Wizards: Puzzle War

Play Wizards: Puzzle War

Aug. 24, 2012

Rating: 2

not bad. all skills except "view" had uses. opponents not too overdone. the path counting summary at the end is often wrong. example: in the last battle I made a chain of 19, but it said my max was 12.

BioGems

Play BioGems

Aug. 24, 2012

Rating: 0

meh. it's too slow. IMO, things like counter and defense should last UNTIL you are attacked, and then wear off.

Elements of Arkandia

Play Elements of Arkandia

Aug. 24, 2012

Rating: 2

... what should be added is a tally of exactly how many treasure points you have as you proceed through an adventure. wouldn't have been hard, but i seriously doubt the author will be adding anything to this game at this point. it's a year old now.

Elements of Arkandia

Play Elements of Arkandia

Aug. 24, 2012

Rating: -2

@magicwizard: the listed treasure scores are based on the sum of all treasure points scored across the entire adventure. if one your enemies already starts at "90" percent treasure, just getting that over 100 still only counts as "10" treasure points for the final tally.

XP Arena

Play XP Arena

Aug. 23, 2012

Rating: 0

"Follow us..." Not if you plan to keep on using Silverlight. buggy damn crap.

Elements of Arkandia

Play Elements of Arkandia

Aug. 22, 2012

Rating: -2

in fact, I now can't get the multiple overlapping scores to stop at all. not even a refresh fixes it. had to turn the music off completely.

Sands of the Coliseum

Play Sands of the Coliseum

Aug. 22, 2012

Rating: 4

that's not accurate. protect works on any row. why it doesn't always work, is that it has a percent chance to work based on its level. if you put 5 points into it, you have a 50% chance to protect. at level 10, you protect every time. I've tested this quite thoroughly in both single and multiplayer.

Elements of Arkandia

Play Elements of Arkandia

Aug. 22, 2012

Rating: -2

music sometimes overlaps when move to adventure screen (town music still plays at same time adventure music plays)

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