Quite frequently, I see in the comments: "The AI gets regenerate way more than 50%, while mine don't!"....
I'm here to tell you: The AI is not getting a special advantage here. I just played an Abolisher against the creature combo 3 mission (it was an accident; I had just gotten done with an arena bout against a raider deck). Well, I played it first, and it SURVIVED THE ENTIRE BATTLE. It proc'd no less that 6 times in a row. So, not only does it work both ways, you can experiment yourself to see this is not THAT weird, given the statistics of a coin toss. Try it: give yourself a half hour, and take any coin and flip it 20 times. repeat. count the number of times you get "streaks". You'll see it happens at a very similar frequency to that of any 50% proc ability in this game.
Please add the ability to control which card gets rallied/weakened by the players siege/structure cards. While random strike seems plausible, not being able to choose who gets rallied seems a bit silly.
I've been testing the various skills using custom designed heroes. working on dual-wielding, the Salto skill is entirely broken. Not only does it not boost your chance not to be hit, instead it appears to severely reduce YOUR chance to hit. Specifically, I can't even hit a level 1 enemy with it, even though I'm level 30.
The other two dual wield skills appear to work fine, but it makes it a bit difficult to play a dual wielder in a crowd.
tips: Focus on ONE weapon type for your hero; change the switch weapon key to be something you will not trigger accidentally. Focus on the primary stat for the weapon you use primary, then on con, then on spirit (pretty much as a 3:2:1 ratio). Don't bother putting points into other weps, However, if you are a strength-based warrior, you will probably need to put some points eventually into dex for the dodge ability. Even at 100 dodge though, you're still gonna get hit a lot by high end warriors and town heroes, so don't bother overmuch if dex is not your primary stat. -- - Skillwise, early on focus on the things that will improve your army instead of yourself (usually passive skills). then start focusing on your primary attack skills, then on your auras. your auras will enable you to take down the capitals much more easily later. You might even NEED your level 3 aura to take the final wave of defenders in some of the tougher towns.
for the person who asked: Speed: Higher is faster. Dodge rate at a guess is balanced against hit rate. If both opponent's hit and your dodge rate are 100, you probably have a 50% dodge chance. That appears to be about the way it works out when fighting town heroes.
could use some more variety in the horses you can buy. I would think certain kingdoms would be better at horses than others. Arabians in the desert should be the fastest, but with very light defense and HP add. Dark Horde should have the best balance of horse, while maybe the "romans" should have the most hp and armor, but slowest.
Just information...
I went over and tried the MMO version. frankly? I wasn't too impressed. very clunky interface, often got stuck not being able to move, requires a timer to open up inventory in a separate window...
don't bother.
Only complaint: Maybe it's just my machine, but the "win" tone seemed very over-amplified; might try reducing the volume of the sound before you produce the flash file.
Just started. First comment: The Tutorial is the worst thing I have EVER seen. Not only does it not even explain how to select different units, it gets IN THE WAY while you are trying to place units.
sad.
loved it. my fingers aren't quite fast enough to pull off the combos though. Could you add an option to add some delay for the combos? .5 secs should do.
good idea, but sluggish to respond to controls when there are even a few enemies on the screen. Also, while I understand the idea of flying backward is different, it really isn't all that much of an innovation. I would change it back to normal forward style flying, and optimize the effects so that there isn't so much lag.