Very entertaining, not too long, kept my interest, not a lot of grinding, no luck-based or hard-as-hell achievements... A solid casual game! Loved the bear doing meta jokes and the variety of comments. Came back to kill the final boss again hoping I'd hear some different lines and was not disappointed. My only 2 complaints are 1- when a character cuts another in dialogue during cut-scenes, it doesn't feel like a cut, more like a break, pause, then the other character starts speaking. 2- The purple thing appears pixelated in the cut-scene, I guess I'll let that pass since it adds to its mysterious origin. But at least the bear could've made a joke about it.
1 - Is replaying the missions (and completing them while not using bullet time mode) enough for the Left No Man Behind achievement? Or do I have to start all over again?
2 - Does the money I spend on weapons still count towards the total value for the Rich Man achievement or must I have 1000000 at once, in cash?
Tip for developer: Reduce the match animation time ou allow us to click other pieces while the animation is happening... I see sometimes 4 combinations and have to wait the first one... wait the second one... etc.
[TIPS]: While most of the game is straight-forward, if you want to complete all the achievements, keep dying at the beginning (for the 100 deaths achievement), when you are at your weakest form. Don't upgrade damage and don't buy a new hero (this way your current hero stays with just one life) and throw yourself at the enemies and in front of bullets. I suggest doing it about 70 times, because there's NO WAY you will die "naturally" more than 30 times during the game, and dying after completion takes a lot longer. For the 100 boxes, I kept the game running (in Fight, not upgrades screen) and when I came back, there was a $#!TLOAD OF BOXES all around the screen, and my character was alive, mysteriously.
Well, I take back what I said... Some pieces locked up at level 23 making another one impossible to go to its correct place. These games need some work =/ lowering my rating...
From the Shape Fold series, so far this is the smoothiest gameplay, and also the easiest one. The first is all chaos and cluckiness, it looks like someone with very shaky hands trying to assemble the pieces. The "Animals" lock thinks on the wrong places on purpose, but when you realise your mistake, it's awful to disassemble the pieces, and sometimes they get stuck on top of each other. The perfect match would be the gameplay of this one but shapes divided into much more pieces.
After you beat every island, there's no way to get more money or calm the population down. You cannot replay levels other than the boss, and the boss doesn't give you a single coin or affect population status. I don't recommend this game for completionists like myself. Endgame summary: Boss still alive - His island is never really conquered; Not enough money to improve my crew to the max; Entire kingdom forever pissed at me because of taxes. Not the happiest of endings...
This game has the most boring, poorly thought, badly design crafting system I've ever seen in my entire life!!! It's so overwhelming that I refuse to comment on other issues and will stop my review right here. It's an unbearable clicking hell that gets worse the further you progress.
At least in cinematic mode, most of the items are not well-integrated to the background, so they pop-out and are really easy to spot. The game intention is valid and the pictures are pretty, but unfortunately it lacks a lot to become a good game. I fell no challenge, no progress, no accomplisment, no storyline...