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infomage27's Comments

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How Dare You

Play How Dare You

Apr. 24, 2014

Rating: 0

the respawn-when-dead bit doesn't work if you die at the final boss...

Idleplex

Play Idleplex

Apr. 11, 2014

Rating: 2

for idle maps, can you completely disable everything that's going on, just show a placeholder animation with a rough approximation of speed and stuff, and give a fixed $/sec based on the upgrades bought? will vastly improve performance, and will prevent bizarre conditions like setting low-quality mode reducing my income by a factor of 5...

Astrox

Play Astrox

Apr. 06, 2014

Rating: -2

some sort of auto-save would also be great (dedicate an additional save slot to it, and dump current data in every time you leave a station, or every 5 minutes, or so)

Astrox

Play Astrox

Apr. 04, 2014

Rating: 3

"Space is big. You just won't believe how vastly, hugely, mind- bogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space." -- Douglas Adams It takes a while to travel anywhere, really, even with faster engines. Some sort of fast-forward button would be great.

Developer response from momoguru

you will have a speed adjuster tonight :) i almost got it done last night, but was too tired.

Astrox

Play Astrox

Apr. 03, 2014

Rating: 0

can you think of any situation where i would want my equipment turned *off* when i fly out of the station? change default to power everything on, i can turn it off if needed

Developer response from momoguru

like bringing a loaded RPG into a walmart... :P

Tinysasters 2: rise of the nexus

Play Tinysasters 2: rise of the nexus

Mar. 28, 2014

Rating: 4

Can we also get a sandbox mode, with enablable/disablable disasters? should probably not award any in-game badges for anything done there, but sometimes i just want to sit there and build a nexus without having to stress about things... awesome game, anyway!

Tinysasters 2: rise of the nexus

Play Tinysasters 2: rise of the nexus

Mar. 28, 2014

Rating: 1

would REALLY help if the "harmless" disasters still happened. There are so many times when I was doing something else and didn't notice the tiny "you were safe from " or whatever message, while subconsciously waiting for the screen to go dark and shake - which it did, 20 seconds later, for a totally different disaster for which I failed to prepare (even with upgrades, I knew it was an earthquake, but I didn't know where!)

Forbidden Arms

Play Forbidden Arms

Mar. 15, 2014

Rating: -1

mousebreaker badge was... long. very long. and very annoying. but also incredibly easy, on Slayer and right before the final boss (so with most of the upgrades done). but what the hell am i going to do with these 135,000 soul points now?

Developer response from kreig13

It will be a highscore thing in the next patch.

Champions Of Chaos 2

Play Champions Of Chaos 2

Mar. 08, 2014

Rating: 2

badly needs: "disable animations" button, and "skip" button after the boss kills

Developer response from EpicLLama

Thanks for the feedback!

Death lab

Play Death lab

Mar. 05, 2014

Rating: -2

upgrade damage? why?

Developer response from NewStage

for a variety!

Gun Disassembly

Play Gun Disassembly

Jan. 31, 2014

Rating: 2

turning is fast and convenient. zooming in/out and panning is *very* slow - tweak sensitivity on those a bit? or better yet, make it configurable...

Dynetzzle

Play Dynetzzle

Jan. 28, 2014

Rating: 2

an *original* game! haven't seen one of those in a while. awesome job!

Bitzy Blitz

Play Bitzy Blitz

Jan. 17, 2014

Rating: 0

can we see weapon statistics for upgrades? "+32% crit damage" vs "+20% regular damage" - which is better? who knows, given that i have no idea what my regular damage is, whether it stacks or not, what the crit rate is, etc, etc.

Battalion Commander 2

Play Battalion Commander 2

Jan. 12, 2014

Rating: 0

ability to disable upgrades would be awesome... "4 grenadiers in team" is next to impossible when i have only encountered one of them in 1500m of distance...

Kingdom Rush Frontiers

Play Kingdom Rush Frontiers

Jan. 08, 2014

Rating: -10

i've spent 3 hours on this game so far. i've not even finished level 6 yet* (it's still running in the background while i'm typing this comment. i'm outright bored. dropping rating by another star, because this is a game i just don't want to play anymore. * I've succeeded on every attempt, but I did re-do the first few at different difficulty levels to see how it's going. It's going slow.

Kingdom Rush Frontiers

Play Kingdom Rush Frontiers

Jan. 08, 2014

Rating: 15

game is insanely slow - level 4 just took me over 20 minutes to complete, WITH early summoning of waves. badly needs a speed-up button.

Kingdom Rush Frontiers

Play Kingdom Rush Frontiers

Jan. 08, 2014

Rating: 8

insanely slow... can we get a speed-up button please?

Kingdom Rush Frontiers

Play Kingdom Rush Frontiers

Jan. 07, 2014

Rating: -10

completing an iron challenge should automatically complete the heroic challenge as well. this has been feedback in every single version of this game you guys build. fix it already!

Painters Guild (Alpha)

Play Painters Guild (Alpha)

Jan. 05, 2014

Rating: -2

the timer starts when you accept the commission, not when the guy actually comes in. the reverse should be true to make the game harder (each guy should also have the timer above him). otherwise very easy and slightly repetitive - so far have made every single painting with lots of time to spare.

Into Space 3: Xmas Story

Play Into Space 3: Xmas Story

Dec. 25, 2013

Rating: 8

a GOOD upgrade-based game will allow you to upgrade one thing per day, on average (a particularly good player may be able to do 1.5-2 a day, a player who just holds up gets maybe one upgrade every 2-3 days). anything slower than that becomes grindy, since you don't actually get any tangible benefit out of a day's work, and it becomes boring and annoying. at this point yes, i get my 1k per day, plus a very rare 5k achievement bonus, but all the upgrades cost 3k+ and don't actually boost my income in any meaningful way, so *grind*

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