I liked it the first time (4/5), but it didn't age well for me. It's far too much looking in to tight spaces for my liking. So, I'll leave it a 3/5 and not come back. Interesting concept and elegantly designed.
FYI: The refresh takes away your previous dollars. It's a re-do of that day. For a grindy game, to have to go back to the garage each time, that's a -2. Otherwise, too grindy of interest. 2/5
A cut concept...for the first 3 minutes. Gets old very, very quickly. Doesn't make a lot of sense, either. Plus, in a click and drag game, lagging behind the mouse purposefully is, possibly, the least advisable thing you could program. GENEROUSLY a 2/5. I didn't even contemplate trying for the badge.
Mac arrows don't work properly for registering up, it would seem. Wasn't amused by an impossible test (keys that are not on keyboard). The long walk was less than entertaining. The waiting is brutal. The premise is fine, but the story is sub-par. 2/5, generously.
I, like others posted, am at 98% with 95% items and have looked everywhere (twice) for the last item. Not sure what the raving is all about...while a fun little game, it's a pixel hunter and excessively repetitive. Solid 3/5.
I've played twice, ran out of fish twice. Prioritized fish over lumber, didn't work. Waited to upgrade the dragon until I was about to die, barely made it. Still ran out of food. It's not a "strategy" game - it's a "try and figure out my algorithm" game. 1/5 Not even close to worth the badge of the day. I've really been trying to be nicer with my reviews, but then this POS comes along. Kongregate!!!!!!!!
I don't have any idea what's happening - I thought I was a dwarf, but I'm also a dragon? Frankly, any game that makes me watch a tutorial (especially on Kongregate) to have a general understanding of what's going on is a big miss.
The controls with the arrow are brutally bad. Have no idea why how to avoid getting stabbed when they are coming at you, even though I'm slashing, still getting hit. And the inability to move without clicking (so the click is the slash AND the move) is a huge miss. Interesting concept, but missing some critical finishing touches. 3/5
The inability to see the whole puzzle made for a confusing end game. Also, the pink bow on top of the queen didn't immediately resonate that it was my piece. Generally, a fun puzzle game.
Seriously, of all the negative comments about a game, this one hits them all: strategy-less, pointless, repetitive, random, has horrible controls, conceptually idiotic, difficulty is inane and brutal graphics. Kongregate as a platform embarrasses itself publishing content like this.
A really beautiful environment and interaction animation, but that's all it has going for it. I quit after 5 minutes for the following reasons: The movement is beyond frustrating, nearly infuriating. Sometimes you'll fall right through what is clearly a continued platform. There are no puzzles, it's just moving around in a linear fashion. The underground dark area is far too dark, you have no idea what you're doing and can barely see your character. Maybe that was the intention, if so, it was a bad decision. Generally, feels like the designers did their work, the physics and strategists mailed it in. 2/5
Was disappointed in this version - far too much repetition in both the puzzle types and in having to re-do levels from scratch. Usually a 5/5, this one didn't resonate with me. 3/5
Unfortunately, the concept that some things (like the beasts in floating balls) are impossible to get because junk keeps flying in your way destroys what was an interesting concept. 2/5